Announcing the Peter Gabriel edition of Play With Your Music

You may have noticed a lot of writing about Peter Gabriel on the blog lately. This is because I’ve been hard at work with Alex Ruthmann, the NYU MusEDLab, and the crack team at Peer To Peer University on a brand new online class that uses some of Peter’s eighties classics to teach audio production. …

The Groove Pizza

Update: this post is out of date. See the current Groove Pizza here. Walking to the subway this morning, I had a bright idea for how to make the Drum Loop more kid-friendly by representing the radial grid as a pizza. Here’s a very quick concept sketch: To really make this work, I wouldn’t just …

Teaching audio and MIDI editing in the MOOC

This is the fifth in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. See also the first, second, third and fourth posts. Soundation uses the same basic interface paradigm as other audio recording and editing programs like Pro Tools and …

Play With Your Music curriculum design – learning to listen

This is the second in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. Read the first post here. Alex is fond of the phrase “pedagogies of timbre and space.” By that, he means: ways of studying those aspects of recorded …

Teaching math with the Drum Loop

I’ve undergone some evolution in my thinking about the intended audience for my thesis app. My original idea was to aim it at the general public. But the general public is maybe not quite so obsessed with breakbeats as I am. Then I started working with Alex Ruthmann, and he got me thinking about the …

Software design as research

Brown, A. (2007). Software Development as Music Education Research. International Journal of Education & the Arts. Volume 8, Number 6. My thesis is supposed to include a quantitative research component. This had been causing me some anxiety. It’s educational and creative software. What exactly could I measure? I had this vague notion of testing people’s …

Experience designers design experiences

Hassenzahl, M. (2010). Experience Design: Technology for All the Right Reasons. Morgan & Claypool. For this week’s reading on experience design for music education, we moved up a level to think about experience design generally. A lot of design theory tends to boil down to “Design things better!” Marc Hassenzahl’s book falls into that trap …

Drum Loop programming lesson concept images

Nearly getting scooped by Loopseque lit a fire under me to get some more concept images for my thesis app together. So here are some examples of the beat programming lessons that form the intellectual heart of my project. The general idea is that you’re given an existing drum pattern, a famous breakbeat or something …

Another radial drum machine

I’ve been working on my thesis app this whole time in the serene knowledge that there’s very little precedent for what I’m trying to do. However, I just learned that I’m wrong, that there’s an app out there with a lot of broad similarities to mine: Loopseque, made by Casual Underground. At first glance, I …