The Blurred Lines lawsuit

Marvin Gaye is one of the great singers and songwriters of all time, with a status deservedly approaching secular sainthood. Robin Thicke is a sleazy dirtbag who made a giant pile of money by knocking off one of Marvin’s songs to produce a rapey earworm,  accompanied by a porn video. Naturally, I side with Team Marvin, and am delighted that Thicke and Pharrell lost the lawsuit.

While my fellow musicians are gleefully crowing, other observers are worried that this case sets a bad precedent. Michaelangelo Matos is among them.

I encourage vocal fans of this verdict to demonstrate their solidarity by deleting and/or destroying every piece of music they own featuring an unlicensed sample or bearing a notable resemblance to an earlier piece of music. But they won’t, and they shouldn’t, because that would entail deleting just about everything. Even if you loathe Thicke, this is no cause for celebration, because the size of the Gaye estate’s bounty is only going to encourage more lawsuits like this one.

Continue reading

Sampling composers

Morey, J., & McIntyre, P. (2014). The Creative Studio Practice of Contemporary Dance Music Sampling Composers. Dancecult, 6(1), 41–60.

There is so much to love about this paper, starting with the title. You can read it the way it was intended, that dance music producers are composers. Or you can creatively misread it to mean that the dance producers are using samples of other composers. It works equally well either way.

Black Milk's studio setup

Sampling consists of acts of listening, selecting and editing

In the age of the internet, effectively any sound that has ever been recorded becomes available raw material for new music. The challenge with sampling isn’t so much identifying possible sample sources as it is managing the vast universe of possibilities. The listening and selecting steps in the sampling process are really the hard parts. The editing and looping are comparatively easy.

Continue reading

First day of music tech class

I recently began my second semester of teaching Music Technology 101 at Montclair State University. In a perfect world, I’d follow Mike Medvinsky’s lead and dive straight into creative music-making on day one. However, there are logistical reasons to save that for day two. Instead, I started the class with a listening party, a kind of electronic popular music tasting menu. I kicked things off with “Umbrella” by Rihanna.

I chose this song because of its main drum loop, which is a factory sound that comes with GarageBand called Vintage Funk Kit 03–slow it down to 90 bpm and you’ll hear it. The first several class projects use GarageBand, and I like the students to feel like they’re being empowered to create real music in the class, not just performing academic exercises.

Continue reading

Listening, hearing, and the infinite loop

I was reading this super valuable post by Rob Walker listing different strategies for how to pay attention. Deep attention makes the difference between looking at something and actually seeing it. Rob is talking mostly to visual artists and designers, but his methods work well for musicians too–seeing is to looking as hearing is to listening. Paying attention is the most basic skill an artist needs in any medium, and one of the most basic skills a person needs in life. Not only does artistic practice require attention, but it also helps you learn it. When you look critically at a painting or listen critically to a song, you’re disciplining your attentional system.

Being able to focus deeply has its obvious practical benefits, but it’s also an invaluable tool for making your emotional life more manageable. It’s significant to me that the image below appears in two different Wikipedia articles: attention and flow.

Attention, and flow

When people ask why we should study the arts, the attention argument is the best answer. The variety of deep attention known as mindfulness is a powerful antidepressant. Teaching the arts isn’t just about cultural preservation and transmission; it’s also a cost-effective public health measure. Music isn’t the only method for practicing your attention, but it’s one of the best. This post will address my preferred method for focusing my musical attention: the infinite loop.

Continue reading

DJ Earworm on the art of the mashup

DJ Earworm is the foremost practitioner of the art of the mashup. I don’t think there’s a more interesting musician in the world right now. I was on public radio with him once! His main claim to fame is the United State of Pop series, where he combines the top 25 US pop songs of a given year into a single, seamlessly coherent track. I’ve scattered several of them throughout this post. He has started doing more seasonal mashups as well; here’s one from this past summer:

It’s rare that an artist talks you through their production process in depth, so I was delighted to discover that DJ Earworm wrote an entire book about mashup production. He wrote it in 2007 and focused it on Sony Acid, so from a technical standpoint, it might not be super useful to you. But as with the KLF’s pop songwriting tutorial, the creative method he espouses transcends technology and time period, and it would be of value to any musician. Some choice passages follow.

Continue reading

Ableton Session View and instrument design

We usually think of “recorded” and “live” as two distinct and opposed forms of music. But technology has been steadily eroding the distinction between the two. Controllerism is a performance method using specialized control surfaces to trigger sample playback and manipulate effects parameters with the full fluidity and expressiveness of a conventional instrument. Such performance can take place on stage or in the studio.

Controllerism is attractive to me because I came to music through improvisation: blues, jazz, jam bands. I spent years improvising electronic music with Babsy Singer, though she did the beats and loops, not me. My life as a producer, meanwhile, has involved very little improvisation. Making music with the computer has been more like carefully writing scores. Improvisation and composition are really the same thing, but the timescales are different. Improvisation has an immediacy that composing on paper doesn’t. The computer shortens the loop from thought to music, but there’s still a lot of obligatory clicking around.

It’s certainly possible to improvise on the computer with MIDI controllers, either the usual keyboard variety or the wackier and more exotic ones. Improvising with MIDI and then cleaning up the results more meticulously is pretty satisfying, though my lack of piano skills make it almost as slow and tedious an input system as the mouse. Jamming on iPhone and iPad apps like Animoog or GarageBand is better. What they lack in screen real estate, they make up for with form factor. Making music on the computer comes to feel like office work after a while. But you can use the phone or the tablet while lying in bed or on the ground, or while pacing around, or basically anywhere. Multitouch also restores some of the immediacy of playing instruments.

There’s also the option of recording a lot of vocal or instrumental improvisation, and then sorting out all the audio afterwards. This is the most satisfying strategy for infusing electronic music with improvisation that I’ve found so far. You get all the free-flowing body-centered immediacy of live jamming, with no pressure whatsoever to be flawless. However, then you have to do the editing. It’s easier now than it was five or ten years ago, but it’s still labor-intensive. It can take an hour of work to shape a few minutes of improv into musical shape.

All of this time, I’ve had severe DJ envy, since their gear is designed for immediacy and improvisation. It’s a lame DJ indeed who meticulously stitches together a set ahead-of-time in an audio editor. However, DJ tools operate at the level of entire songs. It’s not easy to use Serato to write a new track. I’ve been wanting a tool that gives me the same sense of play, but at the scale of individual samples rather than entire songs.

Enter the APC40. The form factor resembles an MPC, and you can use it that way, to trigger one-shot samples like drum hits or chord stabs. But the intended use case is for Ableton session view, starting and stopping the playback of loops. By default, loop playback is quantized to the bar, so whenever you hit a pad, the loop begins playing cleanly on the next downbeat. (You can set the quantization interval to be as wide or narrow as you want, or disable it completely.) Playing your loops live makes happy accidents more likely. Of course, unhappy accidents are more likely too. But those are easy to fix in Arrange view. When I discovered that NYU has a little-used APC, I signed it out and started teaching myself controllerism. Here’s a picture of it.

It seems complex, and it is. The Starship Enterprise quality appeals to my tech nerd side. Creating an Ableton session for APC playing is like inventing a new musical instrument, every time. After you design your instrument, then you have to learn how to play it. On the other hand, if you design your instrument right, the actual playing of it can be fun and easy. When I set up the APC with some Michael Jackson samples and let Milo try it, he figured out the concept immediately.

Continue reading

Shared sample projects

My students at NYU and Montclair State are beginning to venture into producing their own tracks. There are two challenges facing them, the small one and the big one. The small challenge is learning the tools: remembering where the menus are and which key you hold down to turn the mouse pointer into a pencil, learning to conceive of notes and beats as rectangles on the piano roll, troubleshooting when you play notes on the MIDI keyboard and no sound comes out. The big challenge is option paralysis. Even a lightweight tool like GarageBand comes with a staggeringly large collection of software instruments, loops and effects, even before you start dealing with recording your own sounds. Where do you even begin?

The solution I’m using with my classes is the shared-sample project. Students are challenged to build a track out of a particular sound, or set of sounds. The easy version requires that they use the given sound, along with any additional sounds they see fit to include. The hard version, and for me the really interesting one, requires that they use the given sound(s) and absolutely nothing else. I was inspired in creating these assignments by the many Disquiet Junto shared sample projects I’ve had the pleasure of participating in. I’m trying out my own project ideas on MSU advanced audio production independent studiers Dan Bui and Matt Skouras, and will soon be giving shared-sample projects to my beginner-level classes as well.

The first assignment I gave Dan and Matt was to use eight GarageBand factory loops to build a track. They were free to do whatever processing they wanted, but they could not use other sounds. Also, they only had an hour to put their tracks together. Here are the loops:

Eight loops

Continue reading

Electronic music tasting menu

Right now I’m teaching music technology to a lot of classical musicians. I came up outside the classical pipeline, and am always surprised to be reminded how insulated these folks are from the rest of the culture. I was asked today for some electronic music recommendations by a guy who basically never listens to any of it, and I expect I’ll be asked that many more times in this job. So I put together this playlist. It’s not a complete, thorough, or representative sampling of anything; it mostly reflects my own tastes. In more or less chronological order:

Delia Derbyshire

This lady did cooler stuff with tape recorders than most of us are doing with computers. See her in action. Here’s a proto-techno beat she made in 1971.

Continue reading

Killen and Marotta

Participants in Play With Your Music were recently treated to an in-depth interview with two Peter Gabriel collaborators, engineer Kevin Killen and drummer Jerry Marotta. Both are highly accomplished music pros with a staggering breadth of experience between them. You can watch the interview here:

Kevin Killen engineered So and several subsequent Peter Gabriel albums. His other engineering and mixing credits include Suzanne Vega, Gilbert O’Sullivan, Bobby McFerrin, Elvis Costello, Dar Williams, Sophie B. Hawkins, Ricky Martin, Madeleine Peyroux, U2, Allen Toussaint, Duncan Sheik, Bob Dylan, Ennio Morricone, Tori Amos, Rosanne Cash, Shakira, Talking Heads, John Scofield, Anoushka Shankar, Patti Smith, Laurie Anderson, Stevie Nicks, Los Lobos, Kate Bush, Roy Orbison and Bryan Ferry.

Kevin Killen

Jerry Marotta played drums on all of Peter Gabriel’s classic solo albums. He has also performed and recorded with a variety of other artists, including Hall & Oates, the Indigo Girls, Ani DiFranco, Sarah McLachlan, Marshall Crenshaw, Suzanne Vega, John Mayer, Iggy Pop, Tears for Fears, Elvis Costello, Cher, Paul McCartney, Carly Simon, and Ron Sexsmith.

Jerry Marotta

The interview was conducted by NYU professor and Play With Your Music lead designer Alex Ruthmann and UMass Lowell professor Alex Case. Here’s an edited summary. Continue reading

Reflections on teaching Ableton Live, part two

In my first post in this series, I briefly touched on the problem of option paralysis facing all electronic musicians, especially the ones who are just getting started. In this post, I’ll talk more about pedagogical strategies for keeping beginners from being overwhelmed by the infinite possibilities of sampling and synthesis.

Building a pop song structure

This is part of a larger argument why Ableton Live and software like it really needs a pedagogy specifically devoted to it. The folks at Ableton document their software extremely well, but their materials presume familiarity with their own musical culture. Most people aren’t already experimental techno producers. They need to be taught the musical values, conventions and creative approaches that Ableton Live is designed around. They also need some help in selecting raw musical materials. We music teachers can help, by putting tools like Ableton into musical context, and by curating finitely bounded sets of sounds to work with. Doing so will lower barriers to entry, which means happier users (and better sales for Ableton.) Continue reading