Teaching expressive use of audio effects in the MOOC

This is the fourth in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. See also the first, second and third posts. After PWYM participants have tried mixing using just levels and panning, the next step is to include audio effects …

Teaching mixing in a MOOC

This is the third in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. See also the first and second posts. So, you’ve learned how to listen closely and analytically. The next step is to get your hands on some multitrack …

Play With Your Music curriculum design – learning to listen

This is the second in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. Read the first post here. Alex is fond of the phrase “pedagogies of timbre and space.” By that, he means: ways of studying those aspects of recorded …

Designing a music production MOOC

In my capacity as a research assistant to Alex Ruthmann, I’ve been getting to work on a bunch of cool projects. The first one to come to fruition is a MOOC (massively open online course) about music production. It’s called Play With Your Music, and it starts November 1st. The project is spearheaded by the …

Experience designers design experiences

Hassenzahl, M. (2010). Experience Design: Technology for All the Right Reasons. Morgan & Claypool. For this week’s reading on experience design for music education, we moved up a level to think about experience design generally. A lot of design theory tends to boil down to “Design things better!” Marc Hassenzahl’s book falls into that trap …

Designing music learning experiences with technology

This semester I’m working as a research assistant to Alex Ruthmann at NYU. The job includes helping him with a new joint music education and music technology  class, Designing Technologies & Experiences for Music Making, Learning and Engagement. Here’s the bibliography. The central class project is to create a music education technology experience — a lesson …

Making it easier to be musical

Alex Ruthmann, in a blog post discussing music-making with the educational multimedia programming environment Scratch, has this to say: What’s NOT easy in Scratch for most kids is making meaningful music with a series of “play note”, “rest for”, and “play drum” blocks. These blocks provide access to music at the phoneme rather than morpheme …