Experience designers design experiences

Hassenzahl, M. (2010). Experience Design: Technology for All the Right Reasons. Morgan & Claypool. For this week’s reading on experience design for music education, we moved up a level to think about experience design generally. A lot of design theory tends to boil down to “Design things better!” Marc Hassenzahl’s book falls into that trap …

Drum Loop programming lesson concept images

Nearly getting scooped by Loopseque lit a fire under me to get some more concept images for my thesis app together. So here are some examples of the beat programming lessons that form the intellectual heart of my project. The general idea is that you’re given an existing drum pattern, a famous breakbeat or something …

Another radial drum machine

I’ve been working on my thesis app this whole time in the serene knowledge that there’s very little precedent for what I’m trying to do. However, I just learned that I’m wrong, that there’s an app out there with a lot of broad similarities to mine: Loopseque, made by Casual Underground. At first glance, I …

Radial drum machine update

I’m planning to be done with my thesis by (gulp) December. My collaborator Chris and I got a basic prototype of the radial drum machine together over the summer using Max and Javascript. What we learned is that you don’t want to do an audio app in Max and Javascript, since it will be single-threaded …

Designing music learning experiences with technology

This semester I’m working as a research assistant to Alex Ruthmann at NYU. The job includes helping him with a new joint music education and music technology  class, Designing Technologies & Experiences for Music Making, Learning and Engagement. Here’s the bibliography. The central class project is to create a music education technology experience — a lesson …

Making it easier to be musical

Alex Ruthmann, in a blog post discussing music-making with the educational multimedia programming environment Scratch, has this to say: What’s NOT easy in Scratch for most kids is making meaningful music with a series of “play note”, “rest for”, and “play drum” blocks. These blocks provide access to music at the phoneme rather than morpheme …

The Nirvana effect

I’m currently working on a book chapter about the use of video games in music education. While doing my research, I came across a paper by Kylie Peppler, Michael Downton, Eric Lindsay, and Kenneth Hay, “The Nirvana Effect: Tapping Video Games to Mediate Music Learning and Interest.” It’s a study of the effectiveness of Rock Band …

Computer improvisation

Can the computer be an improvisation partner? Can it generate musical ideas of its own in real time that aren’t the product of random number generators or nonsensical Markov chains? In Joel Chadabe‘s “Settings For Spirituals,” he uses pitch-tracking to perform various effects on a recording of a singer: pitch shifting, chorus, reverb. The result …

The radial drum machine: background and inspiration

Update: I now have a functioning prototype of my app. If you’d like to try it, get in touch. My NYU masters thesis is a drum programming tutorial system for beginner musicians. It uses a novel circular interface for displaying the drum patterns. This presentation explains the project’s goals, motivations and scholarly background. If you …

My thesis proposal

For those of you curious about what I’m up to in grad school, this is the big thing. Pardon the stilted language, but, you know, academia. See the slideshow! Update: I now have a functioning prototype of my app. If you’d like to try it, get in touch. Title The Drum Loop: a Self-Guided Tutorial …