Archive for the ‘software’ Category

Scales and emotions

Tuesday, March 2nd, 2010

Following up and expanding on a post about learning music theory with Auto-tune.

So maybe you want to write a song or an instrumental in a particular mood or style, and you’re feeling overwhelmed by all the scales. Here’s a handy guide to the commonly used scales in western pop, rock, jazz, blues and so on. They’re shown in the way you’d program them into Auto-tune. Click each image to go to that scale’s Wikipedia page, where you can hear it, see it in traditional notation and pick up fun historical facts.

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Inside the recording process

Friday, February 26th, 2010

The vast majority of music that I hear is recorded, and if you’re reading this the same is probably true of you. Most people don’t have a clear idea what the recording process is like, especially using computers. Here are my adventures in recording.

I grew up in the eighties. Cassette recorders were just starting to be ordinary household gear. My sister and I made a bunch of random tapes as kids, not knowing what we were doing or why, just that it was fun. We also taped songs we liked off the radio. We waited until the song we wanted came on, and then held up the tape recorder to the radio speaker. Go ahead and laugh, millenials, but this was such a widespread practice among my generation that there’s a whole Facebook group devoted to it.

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Copyright Criminals

Monday, January 25th, 2010

This PBS Independent Lens documentary on sampling culture is a good one, and you can watch the whole thing on Youtube. Their resources and links page includes my Biz Markie blog post. Thanks Beautiful Decay for posting the videos.

Part one:

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Resequencing the Funky Drummer’s DNA

Tuesday, January 12th, 2010

The most sampled recording in history is (probably) the Funky Drummer loop from James Brown’s song “The Funky Drummer Parts One And Two.” Here I go deeper into how this sample can be reworked into new music. DJs call this practice chopping a sample. It’s much easier to chop samples with computers than with hardware samplers and turntables.

To take a sample, the first step is to extract it as a separate audio file. I like to use a program called Transcribe for this purpose. Once I have a sample, my preferred tools for remixing are Recycle, which slices a sample into individually-manipulable pieces, and Reason’s Dr Rex loop player, for reshuffling and resequencing the slices, changing the key, adding effects and doing further transformation.

Here’s the Funky Drummer loop as seen in Recycle. Click through to see it bigger.

Here’s a graphic I made showing how you hear the loop as it’s played repetitively.

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Open-source music

Tuesday, January 5th, 2010

Sample-based music isn’t stealing. It’s valuable and important. It shows the way toward a future for recorded music that’s more in continuity with music’s past. Recordings are cool and everything, but they encourage passivity. If I buy a recording, I can listen to it or dance to it, both fine activities, but what if I want to go further? What if I want to engage with it, converse with it, customize it or adapt it to my own needs? According to the law, I can’t. This flies in the face of the uncountable centuries of music practice that predate the invention of recordings. Before recordings, if you wanted to hear music, someone needed to play or sing it. To learn how to play or sing, you have to learn and interpret a ton of music by other people. The normal method for passing music along for nearly all of human history was by oral tradition, and a lot of adaptation and reinterpretation was an inevitable part of this transmission process.

In the modern world, most of the music you encounter is in recorded form. Adapting or customizing music is going to continue as it has for uncountable centuries. To adapt or customize a recording usually requires sampling. As it stands, the law is in the way. We need open-source music like we need open-source software.

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How we wrote this song

Thursday, December 3rd, 2009

Boys And Dance Floors

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Revival Revival vs Janet Jackson

mp3 download, ipod format download

Right-click or option click the links to save the track to your computer.

There are as many different ways of writing songs as there are songwriters. Barbara Singer and I have arrived at a good one, so I figured I’d share it with you in the hopes you find it inspirational.

Like all of our tracks, “Boys And Dance Floors” began life as a string of looped samples in Reason. Here’s the sequencer window.

Each brick is eight bars of four-four time. The top two tracks are different samples of “What Have You Done For Me Lately” by Janet Jackson, just synth bass and drum machine. Both loops are the same basic groove, but with subtle differences: one has a backwards cymbal crash building up to the end and the other has a quiet crash at the beginning. The other two tracks were added later. The third track down is a sample of Barbara singing “Fire, fire” in an intense voice that we have filter sweeping in at the beginning and end of the song. The bottom track is another loop of Janet that only appears in the live version. Peach is for the intros and outtro. Light blue is verses. Green is choruses, with the darker green as the prechorus and the lighter green as the chorus proper. Orange is for instrumental breaks and purple is the bridge. If we ever try to release this thing commercially, we’re either going to have to license the samples or program something else. Hope Janet’s people are willing to make a deal.

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Blogging is a real-time strategy game

Wednesday, December 2nd, 2009

Anna watched me Twitter over my shoulder for a while, and then announced: “I get it. It’s a video game where you compete for attention from strangers on the internet.” She’s completely correct. Having a web presence is a real-world immersive internet game where the scoreboard is your stats page or follower list. Like any good iPhone game, Twitter even has a built-in global leaderboard. Blogging scratches the same itch in me as SimCity or Civilization, except instead of building a virtual terrarium I’m building social connections.

This is not to knock SimCity and Civilization at all. They’re a ton of fun, and they’re brilliant teaching tools for computer science and the concept of emergence. Blogging is a better real-time strategy game, though, because it brings me some non-hypothetical real-world benefits.

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The web browser as a musical instrument

Saturday, September 12th, 2009

Over the weekend we stayed with Anna’s sister Joanna, her husband Chris and their adorable new baby Lucas. Chris and I spent some of the time talking about electronic music and the internet. He’s a social media professional and a music fan but not a musician, and it was cool to hear his perspective on how people could use the web for production, not just sharing completed tracks. Then I got home and discovered the iNudge in my Delicious network feed:

Click around, it’s fun. The different colored squares on the right are all different instruments. The one on the bottom is a drum machine.

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Auto-tune on the iPhone

Saturday, September 5th, 2009

It was only a matter of time before the Autotune The News people got T-Pain on board.

The newest version of this software lets you sing with Auto-tune over anything in your iTunes library. Pretty amazing hip-hop and electronica scratchpad, except that it crashes two minutes into each recording. Still. Auto-tune the Pro Tools plug-in is five hundred bucks. The iPhone version is three bucks. So not complaining.

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Game controllers as musical instruments

Friday, August 21st, 2009

This is a picture of my electronic funk-soul-R&B band doing a show. From left to right, it’s Nicole Bishop, me and Barbara Singer. We were the whole band for that show. I did all the beats, samples and keyboards from my computer using a video game controller.

Here’s a screenshot of the program that the game controller is connected to.

The outer space background is my desktop image and isn’t part of the program itself. But maybe it should be.

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