Computer Evolution

How electronic music and video games reveal the limits of logic

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I'm a nerd. I love computers. If you’re not a nerd, you may grimly tolerate or even hate computers. Maybe you feel like this device that's supposed to make life easier has just made your life harder. Maybe you wonder why, if technology is supposedly advancing, we don’t move any closer to the life of effortless leisure promised by retro science fiction. Sales literature and scifi promise us a seamless perfection from our technology. This expectation isn’t realistic, and it sets us up for a lot of frustration. Particular computer programs or devices may be designed, but technology as a whole is evolved, like the bodies that produce it, and evolved entities aren’t perfect. Computer failures can cause us to curse, wail and vow never to rely on a piece of plastic again. They may even make us feel stupid and helpless. But what if we could look behind our magical thinking about computers, both wishful and fearful? If we had some context on how the computer works, and doesn't work, wouldn’t our relationship with it be a lot happier? Wouldn’t you feel more in control of your work and play? And perhaps you’d learn to appreciate computers they way nerds do, with a sense of adventure.

This book is for people who use a computer every day, and who want to know how it works underneath the user interface without being bored senseless by a lot of acronym-laden jargon. It’s for those who truly want to examine the sociological aspects of something they spend most of their day sitting in front of. It’s for those who like to impress people at parties with cool facts and interesting connections of ideas. I equip the reader with some practical knowledge of physics, information theory and social history, to put a human face on all the abstractions. Video games and electronic music are particularly good windows into the computer’s mysterious behavior, especially its failures. Games and music shed light on the similarities between artificial intelligence and human intelligence, and more importantly, on the profound differences. And as a bonus, the reader learns some practical troubleshooting skills in the broader context of the logical paradoxes that cause the crashes.

Clay Shirky says of computers and the internet that they’re now technologically boring enough to be socially interesting. Computer Evolution closes with some ideas about the possible future of the human-computer relationship, comparing various sci-fi scenarios with more realistic ideas drawn from evolutionary biology. Throughout, I make a larger philosophical point that art, play and science are all different aspects of instinctive human drive to finding out what makes complex systems tick. All games are educational. What do we want them to teach?

Represented by Molly Lyons, Delbourgo & Associates

Online content:

Research on Delicious | Metablog post about Delicious

Visual outline on Flickr | Metablog post about visual outlining

Arcade | Video game images on Flickr | Video game tag on Delicious

Metablog post on my writing process

 

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