The Interpretive Turn: From Sociological Positivism to Constructivism

Note-taking for Approaches to Qualitative Inquiry with Colleen Larson Willis, J.W., (2007) Foundations of Qualitative Research, Sage, chapters 1-4. The simplest way to define the difference between quantitative and qualitative research methods is that one uses numbers and the other uses words. But in reality, qualitative researchers use stats too, and all quantitative studies contextualize their …

More salsa-dancing social science

Note-taking for Principles of Empirical Research with Catherine Voulgarides Continuing with Salsa Dancing Into The Social Sciences by Kristin Luker. See the first part of the discussion here. Canonical sociologists usually have well-bounded sets of questions, and answer them using well-bounded sets of theories and previous findings. Qualitative researchers have questions that emerge out of theoretical and …

Measurement in games for learning research

Note-taking for Research on Games and Simulations with Jan Plass Kiili, K., &; Lainema, T. (2008). Foundation for Measuring Engagement in Educational Games. J of Interactive Learning Research, 19(3), 469–488. The authors’ purpose here is to assess flow in educational games, to “operationalize the dimensions of the flow experience.” A flow state involves deep concentration, …

The role of culture in interpretive inquiry

Note-taking for Approaches to Qualitative Inquiry with Colleen Larson Geertz, C. “Thick description: Toward an interpretive theory of culture.” In The Interpretation Of Cultures. New York: Basic Books, pp. 3-30, 1973

The Craft of Research and Salsa Dancing

Note-taking for Principles of Empirical Research with Catherine Voulgarides The Craft of Research by Wayne Booth, Gregory Colomb and Joseph Williams is a sober and traditional guide to humanities scholarship.

Introduction to Research on Games and Simulations

Note-taking for Research on Games and Simulations with Jan Plass In this post I’m summarizing some writing about the foundations of research on games for learning. It’s a dry topic, so to enliven it I’ve included a bunch of screencaps from Mega Man 2. They have nothing to do with anything, but they look cool. Plass, …

Affordances and Constraints

Note-taking for User Experience Design with June Ahn Don Norman discusses affordances and constraints in The Design of Everyday Things, Chapter Four: Knowing What To Do. User experience design is easy in situations where there’s only one thing that the user can possibly do. But as the possibilities multiply, so do the challenges. We can deal with …

Cultural hegemony in music education

Music education in American colleges and universities focuses almost entirely on the traditions of Western European aristocrats during the eighteenth and nineteenth centuries, known conventionally as “common practice music.” This focus implies that upper-class European-descended musical tastes are a fundamental truth rather than a set of arbitrary and contingent preferences, and that white cultural dominance …

Despite the Best Intentions

Note-taking for Learning of Culture with Lisa Stulberg The final reading for Learning of Culture is Despite the Best Intentions: How Racial Inequality Thrives in Good Schools by Amanda Lewis and John Diamond.