Learning music from Ableton

Ableton recently launched a delightful web site that teaches the basics of beatmaking, production and music theory using elegant interactives. If you’re interested in music education, creation, or user experience design, you owe it to yourself to try it out.

Ableton - Learning Music site

Continue reading “Learning music from Ableton”

Demographics of the Disquiet Junto

I’m currently working on a book chapter about the Disquiet Junto, the internet’s most innovative creative music community, run by author and blogging inspiration Marc Weidenbaum.

Disquiet Junto

As part of my research, I conducted a survey of the Junto mailing list. Here’s a summary of the first 130 responses.  Continue reading “Demographics of the Disquiet Junto”

You kids like the wrong music, part two

Over on Quora, David Leigh complains that it doesn’t take much musical ability to be a popular singer these days, not like when Enrico Caruso sold a million records. People had taste back then. Kids today, amirite?

Enrico Caruso, a "real" singer

Here’s my response:  Continue reading “You kids like the wrong music, part two”

Toward a Methodological Stance

Final paper for Approaches To Qualitative Inquiry with Colleen Larson

Section 1: Reflections on Received View of Research

I was raised by two medical researchers and a former astrophysicist, surrounded by stacks of quantitative journals. I rarely questioned the assumption that quantitative empirical research is the gold standard of truth, and that while subjective accounts are interesting and illuminating, they are not ultimately reliable. From scientists I learned that stories belong to mythology, while facts do not necessarily organize themselves in ways that can be apprehended so easily. Creation myths tell the story of a human-scale world in which humans are the most important element. Astrophysicists tell us that the universe is unfathomably vast and incomprehensibly old, and that we are insignificant in the grand scheme of things, while evolution teaches that we are more like mushrooms or daisies than unlike them. It is axiomatic for scientists that reality is empirically knowable, and while social and emotional considerations are a fact of life, they are noise to be filtered out.

Continue reading “Toward a Methodological Stance”

Research proposal – Hip-Hop Pedagogy

Final paper for Principles of Empirical Research with Catherine Voulgarides

Research questions

Jamie Ehrenfeld is a colleague of mine in the NYU Music Experience Design Lab. She graduated from NYU’s music education program, and now teaches music at Eagle Academy in Brownsville. Like many members of the lab, she straddles musical worlds, bringing her training in classical voice to her work mentoring rappers and R&B singers. We often talk about our own music learning experiences. In one such discussion, Jamie remarked: “I got a music degree without ever writing a song” (personal communication, April 29 2017). Across her secondary and undergraduate training, she had no opportunity to engage with the creative processes behind popular music. Her experience is hardly unusual. There is a wide and growing divide behind the culture of school music and the culture of music generally. Music educators are steeped in the habitus of classical music, at a time when our culture is increasingly defined by the music of the African diaspora: hip-hop, R&B, electronic dance music, and rock.  Continue reading “Research proposal – Hip-Hop Pedagogy”

Designing a more welcoming aQWERTYon experience

This post documents my final project for User Experience Design with June Ahn

The best aQWERTYon screencap

Overview of the problem

The aQWERTYon is a web-based music performance and theory learning interface designed by the NYU Music Experience Design Lab. The name is a play on “QWERTY accordion.” The aQWERTYon invites novices to improvise and compose using a variety of scales and chords normally available only to advanced musicians. Notes map onto the computer keyboard such that the rows play scales and the columns play chords. The user can not play any wrong notes, which encourages free and playful exploration. The aQWERTYon has a variety of instrument sounds to choose from, and it can also act as a standard MIDI controller for digital audio workstations (DAWs) like GarageBand, Logic, and Ableton Live. As of this writing, there have been over 32,000 aQWERTYon sessions.

Continue reading “Designing a more welcoming aQWERTYon experience”

A participant ethnography of the Ed Sullivan Fellows program

Note: I refer to mentors by their real names, and to participants by pseudonyms

Ed Sullivan Fellows (ESF) is a mentorship and artist development program run by the NYU Steinhardt Music Experience Design Lab. It came about by a combination of happenstances. I had a private music production student named Rob Precht, who had found my blog via a Google search. He and I usually held our lessons in the lab’s office space. Over the course of a few months, Rob met people from the lab and heard about our projects. He found us sufficiently inspiring that he approached us with an idea. He wanted to give us a grant to start a program that would help young people from under-resourced communities get a start in the music industry. He asked us to name it after his grandfather, Ed Sullivan, whose show had been crucial to launching the careers of Elvis, the Beatles, and the Jackson 5. While Rob’s initial idea had been to work with refugees who had relocated to New York, we agreed to shift the focus to native New York City residents, since our connections and competencies were stronger there.

Ed Sullivan Fellows

Continue reading “A participant ethnography of the Ed Sullivan Fellows program”

American Apartheid

Denton, N. A., & Massey, D. (1993). American apartheid: Segregation and the making of the underclass.

American Apartheid

The question endlessly debated by sociologists: is the black underclass the result of a) racism b) a culture of poverty c) welfare d) structural economic change or e) residential segregation? Denton and Massey say it’s choice e). “Residential segregation is the institutional apparatus that supports other racially discriminatory processes and binds them together into a coherent and uniquely effective system of racial subordination” (8). Without residential segregation, structural economic changes wouldn’t have been so devastating. Middle-class migration out of black neighborhoods contributed, but wasn’t the main factor.

Continue reading “American Apartheid”

It’s Alright Ma (I’m Only Blogging)

My favorite Bob Dylan song is “It’s Alright Ma (I’m Only Bleeding.)” It’s not the one I listen to the most, and it’s not the one I’ve given the most effort to singing or playing. But it’s the one that sounds the most “Bob Dylan-y,” the one that combines all of his many influences into the most singular whole. A close runner up would be “A Hard Rain’s A-Gonna Fall,” but while that song has remarkable lyrics, it’s melodically pretty conventional. “It’s Alright Ma” is rivetingly strange on every level.

Steven Rings wrote this epic study of the song’s evolution over the past 45 years, and if you’re at all interested in Bob’s music, it’s a must-read. It’s the closest musical analysis of Bob I’ve ever seen. Reading Rings’ paper and doing listening with fresh ears has made me realize that “It’s Alright Ma” is stronger musically than lyrically. This is true of a lot of Bob’s songs, his literary reputation notwithstanding. On the page, he can have a dated Holden Caulfield quality. But when you hear his words sung, or better yet, when you sing them yourself, they’re as fresh as they ever were. Continue reading “It’s Alright Ma (I’m Only Blogging)”

Design-Based Research

Note-taking for Research on Games and Simulations with Jan Plass

Barab, S. A. (2014). Design-based research: a methodological toolkit for engineering change. In K. Sawyer (ed.) Handbook of the Learning Sciences, Vol 2, (pp. 233-270), Cambridge, MA: Cambridge University Press.

Design-based research

Design-based research (DBR) is a subject close to my heart, because it was the basis of my masters thesis, and informs the work of the NYU Music Experience Design Lab. All of our tools are designed and tested in the context of messy and complex natural learning and creating environments: classrooms, bedrooms, studios, and public events. We evaluate our tools continuously, but the only purely empirical and “experimental” methods we use involve Google analytics. We sometimes conduct user research in formal settings, but mostly observe practice “in the wild” between regular iterations.

Continue reading “Design-Based Research”