I’m working on a long paper right now with my colleague at Montclair State University, Adam Bell. The premise is this: In the past, metaphors came from hardware, which software emulated. In the future, metaphors will come from software, which hardware will emulate.
The first generation of digital audio workstations have taken their metaphors from multitrack tape, the mixing desk, keyboards, analog synths, printed scores, and so on. Even the purely digital audio waveforms and MIDI clips behave like segments of tape. Sometimes the metaphors are graphically abstracted, as they are in Pro Tools. Sometimes the graphics are more literal, as in Logic. Propellerhead Reason is the most skeuomorphic software of them all. This image from the Propellerhead web site makes the intent of the designers crystal clear; the original analog synths dominate the image.
In Ableton Live, by contrast, hardware follows software. The metaphor behind Ableton’s Session View is a spreadsheet. Many of the instruments and effects have no hardware predecessor.
You hear musicians talk all the time about groove. You might wonder what they mean by that. A lot of musicians couldn’t explain exactly, beyond “the thing that makes music sound good.” The etymology of the termcomes from vinyl records. Musicians ride the groove the way a phonograph needle physically rides the groove in the vinyl.
But what is groove, exactly? It isn’t just a matter of everyone playing with accurate rhythm. When a classical musician executes a passage flawlessly, you don’t usually talk about their groove. Meanwhile, it’s possible for loosely executed music to have a groove to it. Most of my musician friends talk about groove as a feeling, a vibe, an ineffable emotional quality, and they’re right. But groove is something tangible, too, and even quantifiable.
Using digital audio production software, you can learn to understand the most mystical aspects of music in concrete terms. I’ve written previously about how electronic music quantifies the elusive concept of swing. Music software can similarly help you understand the even more elusive concept of groove. In music software, “groove” means something specific and technical: the degree to which a rhythm deviates from the straight metronomic grid. Continue reading →
Later this week I’m doing a teaching demo for a music technology professor job. The students are classical music types who don’t have a lot of music tech background, and the task is to blow their minds. I’m told that a lot of them are singers working on Verdi’s Requiem. My plan, then, is to walk the class through the process of remixing a section of the Requiem with Ableton Live. This post is basically the script for my lecture.
Last week I put together a new set of music theory videos.
These videos are aimed at participants in Play With Your Music, who may want to start producing their own music or remixes and have no idea where to start. I’m presuming that the viewer has no formal background, no piano skills and no reading ability. This would seem to be an unpromising place to start making music from, but there’s a surprising lot you can do just by fumbling around on a MIDI keyboard. Playing the white keys only gives you the seven modes of the C major scale, with seven very different emotional qualities. Playing the black keys only gives you the G♭ major and E♭ minor pentatonic scales. From there, you can effortlessly transpose your MIDI data into any key you want.
One of the best discoveries I made while researching my thesis is the mathematician Godfried Toussaint. While the bookshelves groan with mathematical analyses of western harmony, Toussaint is the rare scholar who uses the same tools to understand Afro-Cuban rhythms. He’s especially interested in the rhythm known to Latin musicians as 3-2 son clave, to Ghanaians as the kpanlogo bell pattern, and to rock musicians as the Bo Diddley beat. Toussaint calls it “The Rhythm that Conquered the World” in his paper of the same name. Here are eight different representations of it as rendered by Toussaint:
We’re asking participants in Play With Your Music to create musical structure graphs of their favorite songs. These are diagrams showing the different sections of the song and where its component sounds enter and exit. In order to create these graphs, you have to listen to the song deeply and analytically, probably many times. It’s excellent ear training for the aspiring producer or songwriter. This post will talk you through a structure graph of “Sledgehammer” by Peter Gabriel. Co-produced by Peter and Daniel Lanois, this is an emblematic eighties pop tune.
I’ve undergone some evolution in my thinking about the intended audience for my thesis app. My original idea was to aim it at the general public. But the general public is maybe not quite so obsessed with breakbeats as I am. Then I started working with Alex Ruthmann, and he got me thinking about the education market. There certainly a lot of kids in the schools with iPads, so that’s an attractive idea. But hip-hop and techno are a tough sell for traditionally-minded music teachers. I realized that I’d find a much more receptive audience in math teachers. I’ve been thinking about the relationship between music and math for a long time, and it would be cool to put some of those ideas into practice.
The design I’ve been using for the Drum Loop UI poses some problems for math usage. Since early on, I’ve had it so that the centers of the cells line up with the cardinal angles. However, if you’re going to measure angles and things, the grid lines really need to be on the cardinal angles instead. Here’s the math-friendly design: