The folks at Olympia Noise Co recently came out with a new circular drum machine for iOS called Patterning, and it’s pretty fabulous.
The app’s futuristic look jumps right out at you: flat-colored geometric shapes with zero adornment, in the spirit of Propellerhead Figure. There’s nothing on the screen that doesn’t function in some way. It’s a little dense at first glance, but a complex tool is bound to have a complex interface, and Patterning reveals itself easily through exploration.
The Steve Reich Clapping Music app turns a minimalist classical work into a rhythm game. This is a cool idea, but even better, the app is also fun, addictive and SUPER HARD. When’s the last time you heard something related to classical music described as “fun” and “addicting”?
I’ve been asked enough times for mobile music app recommendations that I decided to collect all of them here. The iOS apps are ones that I’ve personally used and enjoyed. I haven’t tried most of the Android ones, but they were recommended by people whose opinions I trust. If you have suggestions, please add them in the comments. Continue reading
Here’s the presentation I’ll be giving of my masters thesis next week, enjoy.
I’ve been working on my thesis app this whole time in the serene knowledge that there’s very little precedent for what I’m trying to do. However, I just learned that I’m wrong, that there’s an app out there with a lot of broad similarities to mine: Loopseque, made by Casual Underground. At first glance, I was alarmed; had I been scooped? Has all my work been in vain? The superficial similarities are hard to miss:
Apple has long made a practice of giving away cool software with their computers. One of the coolest such freebies is Garageband. It’s a stripped down version of Logic aimed at beginners, and it’s a surprisingly robust tool. The software instruments and loops sound terrific, the interface is approachable, and it’s generally a great scratchpad. However, Garageband isn’t a good way to learn about music. It gives you a lot of nice sounds, but offers no indication whatsoever as to what you’re supposed to do with them. To get a decent-sounding track, you need to come pre-equipped with a fair bit of musical knowledge.
A young guitar student of mine is a good example. After only his third lesson, he jumped on Garageband and tried writing a song, mostly by throwing loops together. I admire his initiative, but the result was jagged and disjointed, lacking any kind of structural logic. It’s natural that a first effort would be a mess, but I felt a missed opportunity. At no point did the program ever suggest that the kid’s loops would sound best in groups of two, four, eight or sixteen. It didn’t suggest he organize his track into sections with symmetrical lengths. And it didn’t suggest any connection between one chord and another. Seeing enough other beginners struggle with Garageband makes me think that it isn’t really for novices after all. It seems to be pitched more toward dads in cover bands, who have some half-remembered knowledge of chord progressions and song forms and who just need a minimum of prodding to start putting together tracks on the computer.
The iPad version of Garageband is a much better experiential learning tool. Its new touch-specific interfaces encourage the playful exploration at the heart of music-making. The program isn’t trying to be particularly pedagogical, but its presets and defaults nevertheless implicitly give valuable guidance to the budding producer or songwrter. And while it’s quite a bit more limited than the desktop version, those limitations are strengths for beginner purposes.
As I contemplate my masters thesis, I’m looking for good examples of beginner-centric musical user interface design. Propellerhead’s new Figure app has been a source of inspiration for me. It’s mostly wonderful, and even its design flaws are instructive.
I have a long history with Propellerhead’s software, beginning with Rebirth in 1998. I’ve made a lot of good music with their stuff, but have also experienced a lot of frustration, mostly due to their insistence on slathering everything with unhelpfully “realistic” design.
I’ve toyed around with several iPhone and iPad music apps. Many are intriguing and fun, but few have inspired me into making “real” music. In preparation for the next Disquiet Junto project, I downloaded Nodebeat and tried some improvisation. I like the result:
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The app combines randomness and control in an intriguing way. I also like the fine microtonal control it gives you. You can also use it as a MIDI controller for other software, though I haven’t given that a try yet. If you want to try it for yourself and you don’t have an iOS or Android device, you can snag the desktop version, for free no less.