Affordances and Constraints

Note-taking for User Experience Design with June Ahn Don Norman discusses affordances and constraints in The Design of Everyday Things, Chapter Four: Knowing What To Do. User experience design is easy in situations where there’s only one thing that the user can possibly do. But as the possibilities multiply, so do the challenges. We can deal with …

User interface case study: iOS Garageband

Apple has long made a practice of giving away cool software with their computers. One of the coolest such freebies is Garageband. It’s a stripped down version of Logic aimed at beginners, and it’s a surprisingly robust tool. The software instruments and loops sound terrific, the interface is approachable, and it’s generally a great scratchpad. …

Tales of an Apple fanboy

I’ve now had a couple of opportunities to play around with an iPad, and to surreptitiously watch other people use it. I have strong and mixed feelings. The touchscreen interface is pretty wonderful and I have no doubt that it’s going to send the mouse the way of the floppy disk. But the walled garden …

The desktop metaphor is, like, so five minutes ago

Update: this was written before I ever touched an iPhone or iPad. These devices are major improvements over the desktop metaphor GUIs I complain about below. When you grow up playing video games, like I did, the primitiveness of office software user interface design comes as a shock. The desktop metaphor was a brilliant stroke …