Critiquing creative work with a growth mindset

I’m in the process of doing some large-scale writing about the way I teach music technology. To that end, I thought I would talk some about how I evaluate students’ creative work, both for grading purposes and during in-class critiques. The main thing I have students do in music tech class is make original music …

Testing the effects of game music on cognition

For Jan Plass‘ class on research in games for learning, I’m working on an experiment testing the effects of game soundtracks on cognitive performance. The game in question is All You Can ET, developed by the NYU CREATE Lab. Here’s the music: https://soundcloud.com/ethanhein/all-you-can-et-soundtrack You’re hearing four versions of the basic 32-bar loop: fast major, fast minor, slow …