The vast majority of music that I hear is recorded, and if you’re reading this the same is probably true of you. Most people don’t have a clear idea what the recording process is like, especially using computers. Here are my adventures in recording.
I grew up in the eighties. Cassette recorders were just starting to be ordinary household gear. My sister and I made a bunch of random tapes as kids, not knowing what we were doing or why, just that it was fun. We also taped songs we liked off the radio. We waited until the song we wanted came on, and then held up the tape recorder to the radio speaker. Go ahead and laugh, millenials, but this was such a widespread practice among my generation that there’s a whole Facebook group devoted to it.
The best tool for understanding where music comes from is evolutionary biology. Songs don’t spontaneously spring into being any more than animals or plants do. They evolve, descending from reshuffled pieces of existing songs, the way our genes are shuffled together from our parents’ genes. The same way that all life has a single common ancestor, all human music has a shared origin in the calls of our primate forebears.
The most sampled recording in history is (probably) the Funky Drummer loop from James Brown’s song “The Funky Drummer Parts One And Two.” Here I go deeper into how this sample can be reworked into new music. DJs call this practice chopping a sample. It’s much easier to chop samples with computers than with hardware samplers and turntables.
To take a sample, the first step is to extract it as a separate audio file. I like to use a program called Transcribe for this purpose. Once I have a sample, my preferred tools for remixing are Recycle, which slices a sample into individually-manipulable pieces, and Reason’s Dr Rex loop player, for reshuffling and resequencing the slices, changing the key, adding effects and doing further transformation.
Here’s the Funky Drummer loop as seen in Recycle. Click through to see it bigger.
Here’s a graphic I made showing how you hear the loop as it’s played repetitively.
Over the weekend we stayed with Anna’s sister Joanna, her husband Chris and their adorable new baby Lucas. Chris and I spent some of the time talking about electronic music and the internet. He’s a social media professional and a music fan but not a musician, and it was cool to hear his perspective on how people could use the web for production, not just sharing completed tracks. Then I got home and discovered the iNudge in my Delicious network feed:
Click around, it’s fun. The different colored squares on the right are all different instruments. The one on the bottom is a drum machine.
Björk knows how to balance the coldness of electronic production with hotly unpredictable vocals and instrument textures. Her approach is eccentric and her sound gets on some people’s nerves. It took me a couple years to be convinced by her. I’m glad I hung in there, because she’s been one of my best teachers in the art of making music with computers.
This is a picture of my electronic funk-soul-R&B band doing a show. From left to right, it’s Nicole Bishop, me and Barbara Singer. We were the whole band for that show. I did all the beats, samples and keyboards from my computer using a video game controller.
Here’s a screenshot of the program that the game controller is connected to.
The outer space background is my desktop image and isn’t part of the program itself. But maybe it should be.
I found this picture of Herbie Hancock on some dude’s blog.
There was no caption or any other context. So I posted it on my Flickr with a note asking if anyone could identify the computer Herbie is sitting in front of. A couple of days later my friend Mike responded with this video of Herbie and Quincy Jones demonstrating Herbie’s Fairlight CMI in 1983. (more…)
People have been experimenting with using recording playback devices as musical instruments for a hundred years, but the concept didn’t explode into mass consciousness until the rise of hip-hop turntablism in the early 1980s. The breakthrough moment for a lot of people was Herbie Hancock’s song “Rockit” from his 1983 album Future Shock. The song includes turntable scratching over a blend of live and programmed drums and synths, along with some heavily processed robo-vocals. Future Shock is named for the Curtis Mayfield song, which is itself named for the Alvin Toffler book. The basic gist is, “Too much change too fast is stressful for people.” Herbie, at least, has managed to get some pleasure from his future shock. (more…)
In my laptop band Revival Revival, we use Reason for all of our instrumental sounds and sample playback. The newest version has a handy color-coding feature in the sequencer, which makes it easy for me to be able to keep track of which part of which song happens in which order. Having all the tunes under my eyes all the time has revealed new wisdom to my ears about symmetry and asymmetry, and isn’t that what music is all about?
The color-coding system started as a simple information-management technique, but it ended up improving my ears. Spending so much time looking at these colorfully abstracted representations of so many songs, I couldn’t help but notice some patterns. I’ve done enough tracks now that I can lay something out in the sequencer and know that it’ll basically work without having to listen to it first. Classical and jazz musicians get to the point where by glancing over a score, they can hear it quite clearly in the mind’s ear. The Reason sequencer has a much shorter path into the brain’s deep sense-data processing centers because it’s dynamic, animated, and responsive to my thoughts in real time.