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	<title>Ethan Hein&#039;s Blog &#187; reason</title>
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		<title>Originality in Digital Music</title>
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		<description><![CDATA[This post is longer and more formal than usual because it was my term paper for a class in the NYU Music Technology Program. Questions of authorship, ownership and originality surround all forms of music (and, indeed, all creative undertakings.) Nowhere are these questions more acute or more challenging than in digital music, where it [...]]]></description>
			<content:encoded><![CDATA[<p><em>This post is longer and more formal than usual because it was my term paper for a class in the NYU <a href="http://steinhardt.nyu.edu/music/technology/programs/graduate/">Music Technology</a> Program.</em></p>
<p>Questions of authorship, ownership and originality surround all forms of music (and, indeed, all creative undertakings.) Nowhere are these questions more acute or more challenging than in digital music, where it is effortless and commonplace to exactly reproduce sonic elements generated by others. Sometimes this copying is relatively uncontroversial, as when a producer uses royalty-free factory sounds from Reason or Ableton Live. Sometimes the copying is legally permissible but artistically dubious, as when one downloads a public-domain Bach or Scott Joplin MIDI file and copies and pastes sections from them into a new composition. Sometimes one may have creative approval but no legal sanction; within the hip-hop community, creative repurposing of copyrighted commercial recordings is a cornerstone of the art form, and the best crate-diggers are revered figures.</p>
<p>Even in purely noncommercial settings untouched by copyright law, issues of authorship and originality continue to vex us. Some electronic musicians feel the need to generate all of their sounds from scratch, out of a sense that using samples is cheating or lazy. Others freely use samples, presets and factory sounds for reasons of expediency, but feel guilt and a weakened sense of authorship. Some electronic musicians view it as a necessity to create their tools from scratch, be they hardware or software. Others feel comfortable using off-the-shelf products but try to avoid common riffs, rhythmic patterns, chord progressions and timbres. Still others gleefully and willfully appropriate and put their &#8220;theft&#8221; of familiar recordings front and center.</p>
<p>Is a mashup of two pre-existing recordings original? Is a new song based on a sample of an old one original? What about a new song using factory sounds from Reason or Ableton Live? Is a DJ set consisting entirely of other people&#8217;s recordings original? Can a bright-line standard for originality or authenticity even exist in the digital realm?</p>
<p>I intend to parse out our varied and conflicting notions of originality, ownership and authorship as they pertain to electronic music. I will examine perspectives from musicians and fans, jurists and journalists, copyright holders and copyright violators. In so doing, I will advance the thesis that complete originality is neither possible nor desirable, in digital music or elsewhere, and that the spread of digital copying and manipulation has done us a service by bringing the issue into stark relief.</p>
<h3><span id="more-8625"></span>What Is Originality?</h3>
<p>Before we can discuss the impact that digital music has had on the concept of originality, it would be helpful to have a definition of the term. Donald Coffman has a useful approach based on information theory. In his formulation, originality is coextensive with novelty, which in turn is coextensive with informational entropy. A more novel musical idea will have higher entropy because it will contain information that is new to the listener. A well-worn cliché will have lower entropy because it introduces little or no new information. Coffman’s example of a low-entropy musical idea is the leading tone followed by the tonic. This note sequence conveys little information to the Western listener; we have heard it countless times, and we have come to expect it. Following the leading tone with the flat second would be a higher-entropy move, unexpected to most Western listeners.</p>
<p>Analogies with physical systems are helpful here. Atoms in a regular crystal lattice like a diamond comprise a very low-entropy physical system. The musical equivalent would be a MIDI sequencer playing “Twinkle Twinkle Little Star” on an endless loop. Gas molecules bouncing randomly around a room are a high-entropy system. Here, the musical equivalent would be a sequence of pitches, rhythms, durations and so on all chosen at random, or unpredictable bursts of white noise.</p>
<p>We generally find the extremes of both high and low musical entropy to be equally boring. Our senses are most gratified by systems in the middle, blending order with disorder: fractals, chaos, recursion, metastability. In the physical world, our senses are most gratified by biological forms, mountains, clouds, and ripples in water. In music, we prefer a delicate balance between predictability and novelty. While Western culture gives lip service to the supreme value of originality, in actual practice, we prefer a balance of the predictable and unpredictable.</p>
<h3>What is Authenticity?</h3>
<p>The idea of originality is inextricably tied up with notions of ownership, authorship and authenticity. For my purposes, these three concepts are interchangeable. When we hear a piece of music, we want to know that there is a human mind behind it, a set of emotions we can connect with and relate to. The era of recorded music has posed a challenge to our notions of authenticity. Walter Benjamin puts it best:</p>
<blockquote><p>Even the most perfect reproduction of a work of art is lacking in one element: its presence in time and space, its unique existence at the place where it happens to be&#8230;.The presence of the original is the prerequisite of the concept of authenticity. (Benjamin 1969)</p></blockquote>
<p>If we hold Benjamin’s criteria for authenticity to be true, then modern studio recordings are inauthentic indeed.</p>
<p>The Beatles are an excellent test case. At the beginning of their recording career, they simply performed live in the studio, producing a slightly more polished result of what you would hear if you attended one of their concerts. Their last few albums, on the other hand, were elaborately overdubbed collage works that would be difficult or impossible to recreate live. There is no single &#8220;original&#8221; performance of &#8220;A Day In The Life&#8221; or &#8220;Strawberry Fields Forever&#8221; in Benjamin&#8217;s sense.</p>
<p>Recent decades have seen an ever-widening gap between people playing instruments in real time and the final product of a recording, especially since the advent of synthesizers, sequencers and digital editing techniques. As Evan Eisenberg says:</p>
<blockquote><p>The word ‘record’ is misleading. Only live recordings record an event; studio recordings, which are the great majority, record nothing. Pieced together from bits of actual events, they construct an ideal event. They are like the composite photograph of a minotaur. (Eisenberg 2005)</p></blockquote>
<p>Jesse Walker concurs:</p>
<blockquote><p>Critics have long debated who ‘creates’ a pop record: the artist listed on the sleeve, the producer behind the scenes, the composer in the wings, or the sometimes anonymous studio employees who actually play the music. (Walker 2003)</p></blockquote>
<p>It is no wonder that our ideas about authenticity, authorship and ownership of music have grown so muddled. Some musicians remain convinced that synthesizers can never be “authentic” because they are “fake.” But creating a synthesizer patch “from scratch,” building up timbres from raw waveforms using modular electronics or code, could logically be viewed as being more “real” than playing a piano or guitar built by someone else. Traditional instrumentalists decry the use of samples as “unoriginal” or “stealing,” but have no difficulty at all drawing on standard chord progressions, rhythmic and melodic figures, instrumental combinations, song forms, stylistic idioms and the like. The term “sampling” includes practices as diverse as appropriating long and recognizable sections of existing recordings; using short and unrecognizable fragments of existing recordings; using single-note recordings of “real” instruments designed to be mapped to a MIDI controller in order to mimic the sound of the original; and exotic granular synthesis techniques that process short samples beyond recognition. Musicians will vary wildly in their convictions about which of these practices are acceptable and which are not.</p>
<p>At the most controversial end extreme end of the scale lies the mashup, a new work consisting solely of pieces of pre-existing works, individually familiar to the listener, designed to produce surprising juxtapositions. The mashup has been hailed as the most emblematic and significant art form of the time, while simultaneously being dismissed as a shallow novelty or reprehensible thievery.</p>
<p>Controversy over digital music extends far beyond sampling. Some musicians feel that playing digital synthesizers by hand counts as “real music,” but that MIDI sequencing is “cheating.” Some feel that laborious tape editing is acceptable, but effortless digital audio editing is not. Still others can accept digital recording and editing in general, but morally object to techniques like pitch correction and rhythmic quantization. And the situation only gets more complex when we consider the gulf between what musicians say publicly and what they practice in the privacy of the studio.</p>
<p>So what is authenticity in the digital world? I believe that the technological tools and techniques at work do not determine the “realness” of a piece of music. The important factor is emotional truth-telling. Does the music convey or evoke real feelings? Does it tell stories, literally or metaphorically, that truthfully convey the world in which we live? Can a human connection be formed between musician(s) and listener? If the answer to these questions is yes, then I consider the music to be authentic. That said, it may still be difficult or impossible to identify a specific author for a piece of modern electronic music, or even a clearly-defined group of authors. Can music be authentic without having an author? I believe that it can.</p>
<h3>Recoding and oral tradition</h3>
<p>Art and architecture critic Hal Foster coined the term “recoding” to refer to sampling, remixing, mashups, quotation and all other forms of artistic appropriation. (Foster 1985) Recoding is a useful word — while the various practices it subsumes differ technically, they spring from the same creative impulse and are treated similarly under the law. Recoding shows the way toward a future for recorded music that is more in continuity with music’s past. If I buy a recording, I can listen to it or dance to it, which are both fine activities, but what if I want to go further? What if I want to engage with it, converse with it, customize it or adapt it to my own needs?</p>
<p>Copyright law tightly circumscribes our ability to recode recordings. This flies in the face of the uncountable centuries of musical culture. Before recording technology existed, if you wanted to hear music, someone needed to play or sing it. The normal method for passing music along for nearly all of human history was by oral tradition. A great deal of responsive interaction, adaptation and reinterpretation was an inevitable part of this transmission process. While most of the music we encounter in the modern world is in recorded form, we still carry strong traditions of sharing, adapting and customizing our music. Our instinct to share music we like and to remake it as we see fit is in direct conflict with our notion of recordings as physical and intellectual property that we do not control.</p>
<h3>Sampling and originality</h3>
<p>More than any other digital music-making practice, sampling provokes the greatest controversy, the hottest emotions, and the most contentious legal battles. For the purposes of this section, I will define sampling to be the appropriation of pieces of recordings created by others in order to recontextualize them in new works. The sample might consist of a single snare drum hit or a long passage, or anything in between.</p>
<p>While digital sampling is a new development, the practice of interpolating familiar material into a new work is of long standing. Classical composers have frequently “sampled” one another’s themes, along with folk and traditional music. Puccini uses &#8220;The Star-Spangled Banner&#8221; as a leitmotif for an American character in Madame Butterfly. Tchaikovsky interpolates the French and Russian national anthems in the 1812 Overture, along with a Russian Orthodox plainchant and other folk songs. The Nutcracker Suite quotes the traditional &#8220;Grossvater Tanz.&#8221; At the end of his Violin Concerto, Alban Berg quotes Bach’s chorale “Es ist Genug.” The Habanera from Carmen is based on the song “El Arreglito” by Sebastián Iradier. (Slonimsky and Kassel 1998) The list of such appropriations is endless.</p>
<p>While we have largely made our collective peace with the idea of composers borrowing ideas from one another, sampling recordings feel like another matter entirely. A recording is a physical, tangible artifact in a way that a chord progression is not. Copying the information from a recording feels like a physical act of taking. Even though digital copying does not remove or destroy the original, our mores are still shaped by the idea that unauthorized sampling deprives the original owner of something. Sample-based forms like hip-hop, house and techno have swept the world and transformed global culture, but controversy continues to rage over their basic moral validity.</p>
<p>Thomas Joo represents the prevailing view of the anti-sampling camp: “[S]amples are valuable to music producers because they offer a way to obtain the sound of a musician without employing any musicians.” (Joo 2012) I take strong issue with this assertion. Sampling musicians are still musicians. Indeed, in my own experience, the selection and deployment of the right sample can require significantly more creative effort and time than producing boilerplate genre material on the guitar or on sheet music. People who like hip-hop but are uncomfortable with the practice of sampling tend to invoke the Roots, who play live instruments with considerable skill. However, the Roots are firmly part of the sampling community. Their live performances strive to emulate the sound of sample-based production, turntablism and sequencing. And even though the Roots’ drummer, Ahmir “Questlove” Thompson, is one of the finest musicians of his generation, he nevertheless regularly uses sampled breakbeats in his production work.</p>
<h3>Is sampling stealing?</h3>
<p>Sampling provokes considerable ire from not just from copyright holders, but from musicians and listeners generally. Some musicians equate sampling with simple plagiarism, and some judges ruling in high-profile sampling cases concur. My own stance is that transformative use should absolve the sampler of all accusations of theft. Sampling, say, a two-bar segment of a song takes nothing away from its author or performer. No one would ever mistake a transformative use of this two-bar sample with the original. Indeed, the sample might draw valuable attention to the original, so long as there is proper attribution.</p>
<p>There is a reasonable objection to sampling that has nothing to do with theft. Rather, it concerns the hijacking of emotional associations. When we hear a song based on a sample before we hear the original, then the original will inevitably evoke the sampling track. I heard “Crazy In Love” by Beyoncé dozens of times before I ever heard the source of its distinctive brass and cymbal samples, “Are You My Woman (Tell Me So)” by the Chi-Lites. As a result, the Chi-Lites’ song will always evoke Beyoncé for me. It is natural to feel protective of one’s memories and emotional attachments around favorite songs. My hope is that while samplers should be free to recode, they would be attentive to the feelings surrounding a well-known piece of music, and that they would handle those feelings consciously and respectfully.</p>
<h3>The creative value of sampling</h3>
<p>Sampling is an essential part of the contemporary creative toolkit. It enables us to actively engage our music collections, to remake recordings as we see fit. In this respect, sampling has some of the same satisfaction of learning how to sing songs we like, or how to play them on an instrument. As with learning and adapting songs in the traditional manner, sampling lets us remake recordings to our own tastes.</p>
<p>Samples can also be sonically manipulated in real time in ways that live instruments can not. One can instantly alter the pitch or tempo of a sample, or rearrange its components in a different order. Thomas Joo, like many critics of sampling, undervalues this power to reshape the meaning of a sample’s source material: &#8220;Even the most active engagements with texts, such as the production of innovative derivative works, involve at least some ceding of the meaning-making function to the author of the source work.&#8221; (Joo 2012) This may be true for some works, but it is quite possible for sample-based music to be significantly greater than the sum of its parts. For example, the song “They Reminisce Over You” by Pete Rock and CL Smooth turns samples of a lite-jazz recording of a Jefferson airplane song into the basis of an elegaic tribute to a friend who died young. Pete Rock and CL Smooth transform trite and banal source material into a powerfully moving and substantive new work.</p>
<p>Sampling is also quite effective as a music teaching and studying tool. Sample hunting requires listening actively, with an acquisitive ear. Once a sample has been isolated, hearing it looped endlessly allows the sampling musician to gain a more intimate and nuanced familiarity than the usual listening experience affords. Furthermore, the expediency of sampling encourages spontaneity and experimentation. If I want to try out ideas over a certain beat, it would be logistically inconvenient to involve a live drummer. My apartment is not the right environment for a full drum kit, and I lack the equipment to record one properly. Meanwhile, I have a hard drive full of the best drummers in recorded history playing in every conceivable style, with an essentially limitless selection of others a few mouse clicks away on the internet. How could I possibly pass up the opportunity to practice and write along with Clyde Stubblefield or Questlove or Max Roach? It isn’t just beats that can inspire new tracks or compositions. A short instrumental passage, a vocal phrase, a fragment of speech, a sound effect or atmospheric sound can inspire new work. The effortlessness and immediacy of sampling creates such a wealth of possibility that the challenge becomes choosing from among them.</p>
<p>Samples are not only valuable for their expediency. They possess their own sonic and musical qualities. There is a substantial difference between a person playing a particular phrase repeatedly and the playback of a recorded loop. People cannot help but introduce slight variations of attack, subtle tempo changes, and all of the other nuances of live performance. In some styles of music, constant nuance and variation is a good thing. In electronic music, however, one usually wants the hypnotic, trance-like effect produced by identical looping. A sample’s effect comes not just from its musical content, but all the subtleties of its timbre imparted by the particular interaction of the microphone and preamp and mixing desk and tape or digital medium. The magic of a sample like the Funky Drummer or Amen break is not just in its beat — there is also the tape hiss, the equalization, the compression and reverb. A drummer might be able to recreate the musical performance closely, but not the particular sonic ambiance.</p>
<p>The evocative power of a sample can be used to create webs of reference and self-reference. A striking example is “The Score” by the Fugees, from the album of the same name. In addition to an array of samples of other artists, “The Score” samples every other song on the Fugees’ own album, making for a dizzyingly recursive work of art.</p>
<h3>Nas Is Like</h3>
<p>An excellent example of the sampling art form is the hip-hop song “Nas Is Like” by Nas, produced by DJ Premier. The instrumental track combines a programmed drum machine beat with twittering birds sampled from “Why” by Don Robertson. The vocals are accompanied by a sample of low-fidelity plaintive strings, sampled from a rather unlikely source, a Lutheran inspirational recording called “What Child Is This.” Imaginative though these sample choices are, DJ Premier’s real artistry comes in his construction of the song’s chorus, built entirely from snippets of other Nas songs. Most of the lines in the chorus come from Nas’ breakout hit “It Ain’t Hard to Tell,” including the phrase “Nas is like” that gives the song its title. Other phrases come from Nas’ “Street Dreams,” itself based on “Sweet Dreams” by Eurythmics.</p>
<p>The most inventive sample in “Nas Is Like” is a single syllable taken from Biz Markie’s song “Nobody Beats the Biz.” Biz Markie describes himself in the song as “highly recognized as the king of disco-in.’” He hits the last syllable in ‘recognized’ in a particularly loud and nasal tone, and out of context, it sounds like he is saying “Nas.” It is no wonder that DJ Premier is an admirer of Biz Markie — both are given to creative samples and allusions. The chorus and title of “Nobody Beats The Biz” are a play on a commercial jingle that will be familiar to anyone who watched television in the New York City region during the 1980s. Just as Biz Markie’s tune evokes the familiar in a surprising context, so too does DJ Premier gratify fans of Nas’ earlier recordings by sampling them in “Nas Is Like.”</p>
<h3>Remixes and originality</h3>
<p>The conventional wisdom in the music world holds that remixes are antithetical to originality. After all, a remix is, by definition, a modification of an existing work, with substantial amounts of the original still present. William Gibson disagrees with this conventional view:</p>
<blockquote><p>The record, not the remix, is the anomaly today. The remix is the very nature of the digital. Today, an endless, recombinant, and fundamentally social process generates countless hours of creative product (another antique term?)&#8230;.The recombinant (the bootleg, the remix, the mash-up) has become the characteristic pivot at the turn of our two centuries. (Gibson 2005)</p></blockquote>
<p>I agree with Gibson’s sentiment, with one caveat: remixing is not so new as we generally believe. While the recorded form of the remix is a technological novelty, the practice of placing an existing musical work in a new setting is quite ancient.</p>
<p>As with sampling, remixing has strong precedent in classical music. Any piece entitled &#8220;Variations on a Theme by [Composer]&#8221; is effectively a remix; for example, &#8220;Variations on a Theme by Haydn&#8221; by Johannes Brahms. It is quite common for classical works to be elaborated versions of folk, dance or religious songs. Bach is known to have drawn heavily on Lutheran hymns for source material, using their melodies and chord progressions as the bases for his Baroque elaborations. The album Morimur substantiates this hypothesis by superimposing a performance of the D minor violin partita with a choir singing the hymns believed to form its basis. The musical fit is remarkably seamless.</p>
<p>One could also make a case that jazz musicians’ reinterpretations of popular songs constitute analog remixing. Even the most prolific jazz composers like Miles Davis, Thelonious Monk and John Coltrane devoted album after album to highly personalized and idiosyncratic arrangements of popular standards. The emblematic Coltrane remix is his rendition of “My Favorite Things,” from his album by the same name. The E major and E minor parts in Coltrane’s arrangement of “My Favorite Things” are open-ended loops. Soloists play each one as long for as long as they see fit, and then signal the band to continue to the next section by playing the “raindrops on roses and whiskers on kittens” melody. The result bears the title of a standard tune, but is unmistakably Coltrane’s creative statement. Even Coltrane’s completely “original” music draws heavily on other sources. His classic tune “Impressions” is a mashup of “So What” by Miles Davis and “Pavane” by Morton Gould.</p>
<p>Aficionados of dance music know that the official release of a song is just the beginning of its musical evolution, and that its truest expression may well come in the form of an extended dance remix. Björk, for example, has embraced the idea of her work consisting of an endless stream of remixes, rather than final, fixed recordings. She encourages her collaborators to find surprising settings for her material, sometimes changing their key and mood entirely, making these songs remixes from the outset. Each single she releases is accompanied by a string of official remixes commissioned by a variety of other artists. Björk released an album, Telegram, consisting almost entirely of remixes of her previous album Post, some of which are quite radical — the electronic dance beats of “Hyperballad” were replaced on the remix by a classical string quartet. Furthermore, Björk has been positively encouraging of fan remixes, to the point of releasing an entire album of remixes and covers of her song “Army Of Me” to benefit tsunami victims in 2005.</p>
<p>It is possible for an artist to make a rich and varied career solely from remixing the work of others. Examples of pop remixers range from the starkly avant-garde “Plunderphonics” recordings of John Oswald, mangling songs beyond recognition, to the good-natured Tangoterje, who extends the funkiest and most danceable parts of songs and layers them with psychedelic echoes. The genre of Jamaican dub consists substantially of remixed “riddims,” recordings of rhythm-section grooves overlaid with snippets of vocals and sound effects, and processed heavily through echo and delay. William Gibson’s statement that the remix is less the anomaly than the static recording, fixed for all time, becomes less controversial with each passing decade.</p>
<h3>Mashups and originality</h3>
<p>Even more than sampling and remixing, mashups challenge our conventional notions of authorship, ownership and authenticity. Are mashups the most innovative and vital musical form of our time, representing the independent musician&#8217;s reclamation of consumerist pop culture? Or are mashups lazy and dishonest, the most venal kind of intellectual property theft?</p>
<p>Club DJs have been mashing up songs on the fly for decades, intermixing popular dance dance tracks with hooks and breaks from other well-known dance tracks. Most of these mixes are ephemeral, created on the spur of the moment for a particular club crowd, but some get recorded and find their way into non-club contexts. High-profile examples include “The Adventures Of Grandmaster Flash On The Wheels Of Steel” and Double Dee and Steinski’s “Lesson” mixes. You could think of these early mashups as very fast-paced medleys, stringing together short segments of well-known songs into a cohesive whole.</p>
<p>While it is possible for a vinyl DJ to combine two different songs simultaneously, lining up the keys and tempos requires considerable skill. The mashup did not find widespread expression until digital editing software made the beat-matching and transposing tasks easier. Using a modern program like Ableton Live, it is possible to superimpose any combination of recordings at the same tempo in the same key with a few minutes of work. Dance and pop songs have long been released in DJ formats with unaccompanied vocals on one side and instrumental versions on the other, facilitating remixing on the fly; such releases are invaluable raw material for mashup artists.</p>
<p>The most typical mashup strategy is to layer the acapella vocals of one song onto the instrumental from another. The challenge is to find two songs that are stylistically wildly different and get them to sound like a unified whole. For example, an anonymous internet artist created a track called &#8220;Gettin’ Freaky In Black,&#8221; combining vocals from Missy Elliot’s hip-hop/dance song &#8220;Get Ur Freak On&#8221; with the instrumental version of the hard-rock &#8220;Back In Black&#8221; by AC/DC. This improbable-seeming combination has a joyous quality distinct from either of its sources.</p>
<p>More adventurous mashup artists take the medley concept of Grandmaster Flash a step further by layering several different songs together simultaneously. DJ Earworm has produced an annual mashup series called The United State Of Pop. Each year, he combines the top twenty-five Billboard hits of that year into a single track. He invests considerable effort into making all of these fragmented songs cohere musically, and the result is a remarkably deep dive into the collective American psyche.</p>
<p>As a <a href="http://soundcloud.com/ethanhein/sets/mashups/">practitioner of the mashup</a>, I am strongly in favor of the form as a valuable form of artistic commentary and musical expression. But it is worth examining opposing viewpoints. David Gunkel summarizes them well:</p>
<blockquote><p>[T]he mash-up is regarded as ‘bastard pop.’ It is the monstrous outcome of illegitimate fusions and promiscuous reconfigurations of recorded music that deliberately exceed the comprehension, control, and proper authority of the ‘original artist.’ In doing so, however, the mash-up does not just challenge the authority of the author but demonstrates that the concept of authorship in popular music has itself always been equivocal and something of an artifice.(Gunkel 2008)</p></blockquote>
<p>Gunkel’s invocation of the word ‘bastard’ is richly significant. It suggests that there is a proper, ‘pure’ way of breeding songs, and that mashups violate our most basic mores around legitimacy. If artists’ works are their exclusive progeny, then appropriative forms like the mashup are an assaultive affront to artists’ rights to control and protect their ‘children.’</p>
<p>But do artists really own their work, once it is completed? Whatever copyright law may have to say on the subject, our society has not made up its collective mind on this question. Many of us feel that if we purchase a recording, or a book, or a computer program, it is now ours to do with as we please. Sasha Frere-Jones defends the rights of audiences to use creative work to suit their own needs:</p>
<blockquote><p>See mashups as piracy if you insist, but it is more useful, viewing them through the lens of the market, to see them as an expression of consumer dissatisfaction. Armed with free time and the right software, people are rifling through the lesser songs of pop music and, in frustration, choosing to make some of them as good as the great ones. (Frere-Jones 2005)</p></blockquote>
<p>Frere-Jones articulates my motivation as a mashup artist precisely.</p>
<p>Kembrew McLeod, a passionate advocate for remixers and other makers of appropriation art, is nonetheless conflicted about the mashup:</p>
<blockquote><p>Despite my appreciation for them, I do not mean to idealize mash-ups because, as a form of creativity, they are quite limited and limiting. First, because they depend on the recognizability of the original, mash-ups are circumscribed to a relatively narrow repertoire of Top 40 pop songs. Also, mash-ups pretty much demonstrate that Theodor Adorno, the notoriously cranky Frankfurt School critic of pop culture, was right about one key point. In arguing for the superiority of European art music, Adorno claimed that pop songs were simplistic and merely made from easily interchangeable, modular components. Yes, Adorno was a snob; but after hearing a half-dozen mash-ups, it is hard to deny that he is right about that particular point. (McLeod 2005)</p></blockquote>
<p>This is a thoughtful criticism, but in this instance, I do not believe McLeod and Adorno to be correct. Adorno’s vaunted European art music is, in its way, as modular as contemporary American pop. The components are different, but they nevertheless comprise a finite set, overlaid with fairly rigid restrictions on what is and is not permitted. The rules of harmony and counterpoint are algorithms for producing common-practice era classical music. Software has produced ersatz Bach pieces good enough to fool experts.</p>
<p>Meanwhile, where is it written that mashups must be limited to top 40 pop? Any recording is fair game. Jazz fans can enjoy jazz mashups; country fans can enjoy country mashups; opera fans can enjoy opera mashups. The aforementioned DJ Earworm produced the delightful “Brazilian Diamonds,” combining Django Reinhardt’s “Brazil” with Paul Simon’s “Diamonds On The Soles Of Her Shoes.” The result is a heady blend of jazz, samba, soft rock, isicathamiya and mbaqanga. Who would have guessed that the bouncy rhythms of samba as filtered through the mind of a Belgian gypsy jazz guitarist would mesh so well with the bouncy rhythms of South African pop as filtered through the mind of a Jewish folksinger from Queens? This sort of discovery is only possible via extensive trial and error, and should be rewarded as we would reward any other form of creativity.</p>
<p>It has been my experience that writing an “original” song “from scratch” is more like creating a mashup than unlike it. Songwriting consists of splicing and hybridizing together a series of scale fragments, chord progressions, rhythmic figures, melodic shapes and timbral combinations. The given set of musical modules is bounded by stylistic considerations &#8212; I will draw on a different set of modules to write a bebop head than a country ballad. The combinations may be novel each time, but the basic ingredients are not.</p>
<h3>The Grey Album</h3>
<p>Perhaps the most famous (or notorious) mashup is the 2003 album-length work by Brian “Danger Mouse” Burton called the Grey Album. It accompanies every acapella track from Jay-Z’s Black Album with new instrumentals comprised solely of samples taken from the Beatles’ White Album. Danger Mouse never intended the Grey Album to be a commercial product; he conceived it as a creative challenge to himself. Nevertheless, copies found their way into record stores, and Danger Mouse found himself on the receiving end of legal threats from EMI, administrator of the Beatles’ copyrights. Danger Mouse cooperated with EMI’s efforts to remove The Grey Album from stores, but in the meantime, copyright reformers on the internet turned him into a cause celébre.</p>
<p>On February 24, 2004, the activist group Downhill Battle led an act of civil disobedience known as Grey Tuesday. Hundreds of web sites changed their color schemes to grey, and approximately 170 sites made the Grey Album freely available. Over one hundred thousand copies were downloaded, and the ensuing controversy vaulted Danger Mouse into celebrity. Both Jay-Z and Paul McCartney were vocally supportive of the Grey Album. In Jay-Z’s case, this is unsurprising; he released the entire Black Album in DJ format with the explicit hope that remixers and mashup artists would do exactly what Danger Mouse did. McCartney’s reaction is somewhat more surprising, since the Beatles have generally been strongly protective of their recordings. Nevertheless, in a February 11, 2011 interview with the BBC, McCartney indicated that he regarded the Grey Album as a flattering homage.</p>
<p>Thomas Joo maintains that Danger Mouse “never stood a serious chance of contesting the cultural meaning of the Beatles‘ White Album or Jay-Z‘s Black Album.” (Joo 2012) I myself am proof that this is untrue. I was indifferent to Jay-Z until I heard his music combined with Beatles songs that I had long known and loved. The Grey Album acted as a cultural ambassador, opening me up not only to Jay-Z but to many other hip-hop artists as well. The Grey Album has inspired a flood of imitators, album-length mashups combining Jay-Z’s vocals with Radiohead, Weezer, Brian Eno and others. A notable example is “Dirt Off Your Android,” combining Jay-Z’s “Dirt Off Your Shoulder” with Radiohead’s “Paranoid Android.” As mashups like these become commonplace listening, their impact on the rest of popular music is already being felt, as wild eclecticism and jarring stylistic combinations have moved from the fringe toward the mainstream.</p>
<h3>DJs and originality</h3>
<p>The least likely exemplars of musical originality are disk jockeys. The typical DJ simply plays one preexisting recording after another. While the job requires attention to song selection and sequencing, few “real musicians” would consider DJing to be a form of creativity, much less an outlet for original expression. Nevertheless, the most skilled DJs have shown considerable ingenuity in their ability to deconstruct and recombine recordings. The cut-and-paste style of urban disco DJs in the 1970s was a crucial influence on the first generation of hip-hop and electronica producers. As technology progresses, the practices of turntable virtuosos have become accessible to average working DJs as well. Ed Montano quotes DJ Goodwill:</p>
<blockquote><p>You used to be able to just get up and play a record, and it would go for seven minutes, and there’s not much you could do with it. But now… I can loop sections of it, and add bits to it before I go out, and I can get rid of the breakdown if I don’t like it. As technology becomes more palatable and it all goes towards laptops that you’ve already put the music into, you’re going to be able to have so much influence on the music you’re playing. (Montano 2010)</p></blockquote>
<p>Only the most ambitious DJs presently take advantage of the freedom to create remixes and mashups on the fly in front of a dance club audience. Nevertheless, the practice is spreading. The most meticulously curated and creatively blended mixes show as much of the creative stamp of the DJ as a jazz solo speaks with the voice of the improviser. I foresee that the best DJ mixes will come to be regarded as compositions in their own right, with DJs considered creative authors in their own right. Dance music aficionados already widely hold this view.</p>
<h3>The evolutionary model of musical creativity</h3>
<p>In his book The Selfish Gene, Richard Dawkins coined the term &#8220;meme&#8221; to describe a self-replicating information virus, using our minds as hosts. The analogy is to genes, self-replicating molecules using the bodies of organisms as machines to perform the replication. (Dawkins 1976) Memes are transmitted from one mind to another by imitation. This transmission process has been helped greatly in recent history by meme-friendly media like books, recordings and especially the internet.</p>
<p>Dawkins inspired subsequent theorists like Susan Blackmore and Daniel Dennett to argue that all of human culture, language and technology are vast complexes of memes; indeed, memes may even comprise our consciousness and social identities. A key corollary to this theory is that memes evolve semi-independently of their human hosts. Rather than thinking of ideas as belonging to us, we should think of them as symbiotes or parasites, like the mites on our skin or the bacteria in our guts. Sometimes musical memes reward their human hosts (musicians) with wealth, fame and personal happiness. Sometimes the human host ends up broke, despised and alone. The memes don&#8217;t &#8220;care&#8221; one way or the other; they are as mindless as viruses. Whenever we have a song that we dislike stuck in our head, we experience just how independent our resident memes can be.</p>
<p>Susan Blackmore encourages us to take the &#8220;meme&#8217;s eye view.&#8221; From the memes&#8217; viewpoint, humans don&#8217;t write music at all. Musical memes self-replicate, mutate and hybridize in our heads. They spread via performances, scores, recordings, teachers, television, movies, web sites and countless other cultural vectors. (Blackmore 2000) The meme theory gives us a useful paradigm for understanding how musical ideas spread. Just as biologists create tree diagrams showing the descent and spread of a particular gene, bifurcating at each mutation point, so too can we make evolutionary trees for memes. Digital sampling in particular makes the <a href="http://www.ethanhein.com/wp/tag/sample-maps/">heredity networks</a> neatly unambiguous and easy to parse out. It is more difficult to trace the spread of a certain melodic motif or chord progression or rhythmic pattern, but such hereditary histories most assuredly exist.</p>
<p>DNA gets copied when cells divide and replicate. Music gets copied from mind to mind when people hear it and want to reproduce it. All musical learning begins with imitation of other musicians. As music gets copied from one person’s mind to another, it sometimes mutates. Think of learning an existing piece of music as being like asexual reproduction. Usually the two child cells are exact clones of the parent cell. Mutations are errors that result in inexact copies. Mutations generally harm the child cells’ ability to survive and reproduce, but every once in a while the mutation is advantageous.</p>
<p>Consider “Amazing Grace,” which was sung to as many as twenty different melodies before it settled into the one familiar to us. Imagine that you know how to sing one of the “Amazing Grace” variants, and that I want to learn it. Say that we can’t read music and have no way to make recordings. You will likely repeat the song to me until I can successfully copy it by imitation. Perhaps I will not quite learn the melody accurately, and will remember it with one or two notes changed. This mutation will probably make my version of “Amazing Grace” less compelling and memorable, and other people will be less interested in learning it from me. But perhaps I will have stumbled upon an improvement. My version might even spread and eventually crowd out your version. Such a process surely produced the &#8220;Amazing Grace&#8221; that the world knows now, just as mutation and natural selection produced a variety of hominid species at were then crowded out of existence by humans.</p>
<p>Musical imitation need not take place at the scale of entire songs. It can happen at smaller scales, at the level of riffs and chord progressions and rhythmic motifs. Particularly successful memes in the American folk tradition include the I-IV-V chord progressions, the major and minor pentatonic scales, and the blues scale. When someone combines a variety of memes into a novel configuration, we call the process “composing” or “songwriting.” Writing music is closer to hybridizing and selective breeding than creating a new life form from scratch.</p>
<p>The pioneering producer Brian Eno likes to use the word “scenius” rather than genius to describe exceptional creativity. He believes that the image of the lone visionary is a myth, and that valuable innovations are produced by networks of people communicating ideas back and forth. This view dovetails neatly with the meme theory. A rich and thriving ecosystem of memes under strong selective pressure will produce the most robust and adaptive replicators. By this view, environments like 18th century Vienna or Detroit in the 1960s and 1970s are to be credited for the music they produced more than any particular individual person in those environments.</p>
<p>The meme theory neatly resolves the vexing issues of authorship underlying music-making in the digital domain. Rather than searching in vain for an individual author, we can look at a piece of music and inquire into the natural history of its component memes. We can trace them through software companies, magazines, schools, producers, engineers, compilers of sample libraries, session musicians, songwriters, critics and all the other vectors through which they have traveled to coalesce and hybridize in this particular songwriter&#8217;s mind, this sheet of staff paper, this reel of tape, this Pro Tools session, this MP3. Perhaps this complex of memes will be unsatisfying or unfashionable, and will vanish in obscurity. Perhaps it will cause enough gratification to motivate us to copy it, to share it with friends, to imitate and sample and remix it. So it is that the memes evolve and spread.</p>
<h3>An example meme: The Amen Break</h3>
<p>The most-sampled recording in history is likely a song called &#8220;Amen Brother&#8221; by the 1960s soul band The Winstons, specifically a five and a half second rhythm break by drummer Gregory Cylvester Coleman. “Amen, Brother” was an obscure B-side that would likely have been forgotten had crate-digging hip-hop producers not discovered Coleman&#8217;s drum break and begun sampling it extensively in the 1980s. The Amen break gained a higher profile among hip-hop musicians when Breakbeat Lenny included it in the first volume of his compilation series Ultimate Breaks and Beats.</p>
<p>Over the years since, the Amen break has become ubiquitous not just in hip-hop, but in every style of dance music. It almost single-handedly spawned entire genres of electronica, particularly especially drum ‘n’ bass and its various offshoots. The Amen appears in songs by rock and pop artists ranging from Oasis to Nine Inch Nails. It has also been used in television theme songs and commercials. Casual popular music listeners have likely heard the break it in dozens, if not hundreds, of recordings. Noteworthy examples of the Amen break include “King Of The Beats” by Mantronix, “I Desire” by Salt N Pepa, “Straight Outta Compton” by NWA, “The Angels Fell” by Dillinja, “Girl/Boy” by Aphex Twin, “Nightlife” by Amon Tobin and “Streets On Fire” by Lupe Fiasco. Luke Vibert made an album under the pseudonym Amen Andrews in which nearly every song uses a resequenced variant on the Amen break. Noteworthy television usages include the themes to Futurama and the Powerpuff Girls. The Amen is the exemplar of a successful meme. Its success has not benefitted Gregory Cylvester Coleman, however; he died in obscurity, sharing none of the fame of his drum break.</p>
<h3>An example meme: The Champ</h3>
<p>“The Champ” by The Mohawks has had a particularly colorful evolutionary history as a meme. The organ riff that begins the song will be instantly recognizable to hip-hop fans due its repeated sampling. The Mohawks were an ad-hoc band of session musicians led by a British organist named Alan Hawkshaw, best known for his commercial jingles, library music and television theme songs. He also played on records by Barbra Streisand and Olivia Newton John, making him a rather unlikely source of inspiration for hip-hop artists. Nevertheless, the Champ riff is one of the signature sounds of 1980s hip-hop. It is sampled in “Eric B is President” by Eric B and Rakim, “Smooth Operator” by Big Daddy Kane, “The Big Payback” by EPMD, and “Miami Bass” by Stetsasonic. Its use tapered off somewhat in the 1990s, but it has never gone out of style entirely; for example, Mary J Blige loops it under almost the entirety of her 2005 song “Gonna Breakthrough.&#8221;</p>
<p>The most interesting uses of the Champ riff are the ones that reshape or recontextualize the sample. Guy reharmonizes the sample in “Groove Me,” using the accompaniment to change the riff&#8217;s key from B major to C# minor. Fu-shnickens shifts and reorders segments of the sample in “La Schmoove” to produce a variant riff. KRS-One alters the sample even further, reordering its constituent notes until it becomes an almost entirely new melody on “Step Into A World (Rapture’s Delight.)” The most popular song to draw on &#8220;The Champ&#8221; is &#8220;Slam&#8221; by Onyx. It does not use the sample itself; rather, Onyx shouts/sings its melody for their chorus.</p>
<h3>An example meme: ORCH5</h3>
<p>While most famous hip-hop and dance samples come from soul, R&amp;B or rock records, a particularly famous sample comes from a highly improbable source: The Firebird by Stravinsky. A single loud orchestral attack from The Firebird was included in the sample library that came with the Fairlight CMI, where it was labeled “ORCH5.” This orchestral stab came to fame in electronic music culture when Afrika Bambaataa used it in his breakthrough 1982 electro-funk/hip-hop song, “Planet Rock.” Robert Fink evocatively describes ORCH5 as “the classical ghost in the hip-hop machine.” (Fink 2005)</p>
<p>ORCH5 is the loud chord at the beginning of &#8220;the Infernal Dance of All the Subjects of Kastchei,&#8221; pitched down a minor sixth and slowed somewhat. Fink observes that the eight-bit resolution of the analog-to-digital conversion “produced a brittle, grainy sample whose frequency spectrum is shifted noticeably towards the upper registers of the orchestra. This has the paradoxical effect of making the sample sound both ‘old’ (because its low fidelity cannot capture the full range of the orchestra, as in the pre-LP era), and ‘new’ (because the sound itself is noticeably devoid of romantic lushness).” John Robie, the keyboard player on “Planet Rock,” found that he could play eight instances of ORCH5 simultaneously on both hands, producing a distinctive and enormous-sounding minor-key synthetic orchestral hit. This sound has become a standby in hip-hop and electronica production since then.</p>
<p>Other artists of the early 1980s were inspired by Bambaataa or by happenstance to use ORCH5 as well, including Kate Bush, Art of Noise and Mantronix. The multi-octave minor-key orchestral stab has become something of a trope in hip-hop production, though usually not produced with the expensive and user-unfriendly Fairlight CMI. Instead, producers have imitated the general sound of ORCH5, using whatever combination of synthesizers and samplers is at hand. Meanwhile, “Planet Rock” itself has been sampled and referenced a great many times in later hip-hop and dance tracks, including the aforementioned Fugees song “The Score.”</p>
<h3>The Anxiety and Ecstasy of Influence</h3>
<p>The literary critic Harold Bloom published a book in 1973 entitled The Anxiety of Influence: A Theory of Poetry. In this book, Bloom argues that a poet drawing on the work of another poet will produce weak, derivative work. While he recognizes that some outside influence is inevitable, he urge poets to resist these influences. Bloom gives voice to the broad consensus surrounding up all fields of creativity in western culture: that an original idea is the most valuable idea, and that artists must strive to avoid imitating their predecessors. The anxiety of influence can be felt whenever musicians resist sampling for moral grounds, rather than aesthetic or legal ones. Jonathan Lethem wrote an eloquent rejoinder to Bloom, an essay entitled “The Ecstasy of Influence.” Not only is this essay a rousing manifesto in favor of the remix and the mashup aesthetic across all art forms, but it is itself an example of the mashup form — the essay is comprised entirely of quotes and paraphrases appropriated from other sources. Lethem asks whether it is necessary that we continue to resist the collective nature of creativity. Emphasis is in the original:</p>
<blockquote><p>[D]oes our appetite for creative vitality require the violence and exasperation of another avant-garde, with its wearisome killing-the-father imperatives, or might we be better off ratifying the <em>ecstasy of influence</em>—and deepening our willingness to understand the commonality and timelessness of the methods and motifs available to artists? (Lethem 2007)</p></blockquote>
<p>One might well consider appropriation of sounds created by others to be a form of theft, but one could just as easily consider it to be a tribute, an homage, a way of humbling oneself before one’s source of inspiration. In an ideal world, all samples would be clearly sourced and accredited. Sadly, the high cost of sample licenses drives many sampling musicians underground and encourages secrecy about sources.</p>
<h3>Copyright</h3>
<p>Plato predicted the modern attitude toward copyrighted recordings when he spoke about the written word in Phaedrus: &#8220;[E]very word, when once it is written, is bandied about alike among those who understand and those who have no interest in it, and it knows not to whom to speak or not to speak; when ill-treated or unjustly reviled it always needs its father to help it; for it has no power to protect itself.&#8221; (Gunkel 2008) Copyright protects recorded artifacts from “ill-treatment.” It does not protect creative acts themselves.</p>
<p>The image of paternity continues to underlie our moral instincts around copyright. Gunkel makes the connection to parenting explicit:</p>
<blockquote><p>[R]ecordings are, to put it in rather blunt terms, promiscuous bastards&#8230; And, in being separated from and abandoned by its progenitor, writing is unavoidably exposed to considerable abuse and misuse&#8230; Copyright&#8230; includes stipulations that articulate proper use of recorded material and delineate what constitutes inappropriate application of the same. This is done, it is argued, in order to assert the property rights and moral authority of the legal author over his/her creative product. It is, to redeploy the Platonic metaphor, a matter of paternity.&#8221; (Gunkel 2008)</p></blockquote>
<p>The legal status of derivative musical works like remixes and mashups is murky at best. Judicial opinion has been contradictory, with some rulings allowing small portions of copyrighted recordings to be used without permission, while others forbid taking even the shortest and unrecognizable unauthorized sample. The Fair Use exception has protected satirical works, but has thus far not afforded sampling artists much protection generally.</p>
<p>The free-culture adherents believe that copyright law exceeded its original purpose to “foster the Useful Arts and Sciences,” and that now it mostly stifles less-powerful creators while benefiting more-powerful entities. Lawrence Lessig and his allies believe that sampling and remixing of popular culture can empower us, enabling us to take ownership over the products of the dominant culture industry and enhancing “semiotic democracy.” In their view, copyright law is grossly overbalanced in favor of large corporate entities and other powerful actors. (McLeod and DiCola 2011) Thanks in part to high-profile controversies like the Grey Album, there are signs that our copyright culture might be relaxing, de facto if not de jure.</p>
<p>Greg “Girl Talk” Gillis is a mashup artist whose work consists entirely of highly recognizable pop samples. Girl Talk samples with no permission whatsoever, and sells his music commercially. He invokes Fair Use to justify his practices. So far, no one has taken action against him. This is probably due less to the robustness of Fair Use as a legal argument, and more to public relations considerations. Copyright attorney Martin Schwimmer once assured me that no one will ever sue Girl Talk, regardless of the legal merits, because it would be a losing proposition. Girl Talk would be a highly sympathetic defendant, with a fervent online following. (Martin Schwimmer himself is a fan.) If Girl Talk is successfully sued, the internet will rise up in protest, resulting in a public relations disaster that would cost the copyright holder far more than they could win in a settlement. If the hypothetical copyright holder brought a case and lost, it would open the floodgates to unlicensed sampling. Rights holders prefer the status quo, where the law is murky and people mostly license their samples to be on the safe side. This tenuous arrangement is unlikely to be stable in the long term.</p>
<h3>Is Compulsory Licensing the Answer?</h3>
<p>A compulsory license for compositions has been in place since the Copyright Act of 1909. The license allows anyone to perform or record a cover or arrangement of an existing copyrighted composition, so long as they pay a license fee. This fee is determined by statute, not by the copyright holder. Furthermore, the copyright holder can not refuse to grant a license. In fact, there is no need for the would-be cover artist to have any contact with the copyright holder whatsoever; licenses are handled by the quasi-governmental Harry Fox Agency. The compulsory license does not allow musicians to alter the composition beyond light stylistic adaptation, nor does it allow derivative works to be created. While this scheme has been the occasion for some debate, it has worked well enough for over one hundred years.</p>
<p>Legal scholars of the free-culture movement argue that there should be a similar compulsory licensing scheme for sampling and remixing of recordings. (McLeod and DiCola 2011) Currently, anyone who wishes to sample a recording needs the permission not only of the copyright holder of the composition on the recording, but also the copyright holder of the master recording itself. Typically, a songwriter will hold the composition copyright, and a record label will hold the master recording rights. Either of these rights holders can agree to a sample license or refuse it, and can set whatever license fee they see fit. A compulsory license would make it as easy and inexpensive to license a sample as a cover version. Thomas Joo, an opponent of such a scheme, believes that by holding down the market rate for sample clearance, a compulsory license would be a de facto subsidy for samplers and remixers. He objects to such a subsidy, because he does not feel that the interests of appropriation artists should be favored over those of rights holders. (Joo 2012)</p>
<p>Should we place a higher value on the right of a copyright holder to control the use of their work, or on the right of everyone else to recode that work? As a producer and ardent fan of sample-based music, I come down firmly in favor of a compulsory license, along with a clear and generous fair use policy. In the media-saturated world we inhabit, the ability to claim ownership over that media, to repurpose it for our own creative ends, and to be able to freely disseminate our derivative works, is essential to a healthy and functional intellectual climate. Our culture needs remixes and mashups far more urgently than it needs new string quartets or bebop heads. It is exactly the controversial nature of recoded works that makes them culturally valuable.</p>
<h3>Conclusion</h3>
<p>Trying to identify the author or authors of a given work of electronic music is challenging at best and impossible at worst. Consider “Nas Is Like.” We can identify Nas as the writer of the rap portion, any quotes and allusions aside. But the authorship of the backing track. The components were arranged by DJ Premier, who also programmed the drum machine. But those components were created by Nas and his various collaborators, by the producers and performers on the records that Premier sampled, by Biz Markie, by the makers of the turntables and samplers Premier used in his production, and so. Once we include the web of influences on all of these people, the notion of authorship comes to appear irrelevant.</p>
<p>We will still need some way to identify composers and copyright owners, if only for the sake of the commercial and legal status quo. Regardless of our laws, however, the memes will continue to replicate and spread, as Danger Mouse proved. We should bring the law in line with the inflexible realities of our culture, with an awareness of the true complexity of the concept of authorship in any work that we produce. Ideally, we can embrace the meme’s eye view, and see ourselves and our computers as host environments where music can make itself. The less we resist the memes’ natural evolution, the greater the diversity of new ideas they will produce for us.</p>
<h3>Bibliography</h3>
<p>Benjamin, Walter. “The Work of Art in the Age of Mechanical Reproduction.&#8221; In Illuminations, edited and translated by Hannah Arendt, Schocken Books, 1969.</p>
<p>Blackmore, Susan. The Meme Machine. Oxford University Press, 2000.</p>
<p>Boon, Marcus. In Praise Of Copying. Harvard University Press, 2010.</p>
<p>Butler, Mark J. Electronica, Dance and Club Music. Ashgate, 2012.</p>
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<p>Dawkins, Richard. The Selfish Gene. Oxford University Press, 1976.</p>
<p>Dennett, Daniel. Darwin’s Dangerous Idea: Evolution and the Meanings of Life. Simon &amp; Schuster, 1996.</p>
<p>Dibben, Nicola. Björk. Indiana University Press, 2009.</p>
<p>Eisenberg, Evan. The Recording Angel: Music, Records and Culture from Aristotle to Zappa. Yale University Press, 2005.</p>
<p>Fink, Robert. &#8220;The Story of ORCH5, or, the Classical Ghost in the Hip-Hop Machine.&#8221; Popular Music, Volume 24, Issue 3, 2005.</p>
<p>Frere-Jones, Sasha. “1 + 1 + 1 = 1 — The New Math of Mashups.” The New Yorker,2005, Volume 80, Issue 42, pp. 85 &#8211; 88.</p>
<p>Gelineck, S. and Serafin, S. &#8220;From Idea to Realization — Understanding the Compositional Processes of Electronic Musicians.” In Audio Mostly, 2009.</p>
<p>Gibson, William. ‘‘God’s Little Toys: Confessions of a Cut and Paste Artist.’’ Wired 13.7, 2005, pp. 118–19.</p>
<p>Gunkel, David J. “Rethinking the Digital Remix: Mashups and the Metaphysics of Sound Recording.” Popular Music and Society, Vol. 31, No. 4, October 2008, pp. 489–510.</p>
<p>Holm-Hudson, Kevin. ‘‘Quotation and Context: Sampling and John Oswald’s Plunderphonics.’’ Leonardo Music Journal 7, 1997, pp. 17–25.</p>
<p>Joo, Thomas. “A Contrarian View of Copyright: Hip-hop, Sampling, and Semiotic Democracy. 44 CONN. L. REV., 2012.</p>
<p>Lethem, Jonathan. “The Ecstasy of Influence: a Plagiarism.” Harper’s Magazine, February 2007.</p>
<p>McLeod, Kembrew. ‘‘Confessions of an Intellectual (Property): Danger Mouse, Mickey Mouse, Sonny Bono, and my Long and Winding Path as a Copyright Activist-Academic.’’ Popular Music and Society, 28.1, 2005, pp. 79–93.</p>
<p>McLeod, Kembrew and DiCola, Peter. Creative License: The Law and Culture of Digital Sampling. Duke University Press, 2011.</p>
<p>Milner, Greg. Perfecting Sound Forever: An Aural History of Recorded Music. Macmillan, May 25, 2010.</p>
<p>Monson, Ingrid. “Riffs, Repetition, and Theories of Globalization.” Ethnomusicology, Vol. 43, No. 1 (Winter, 1999), pp. 31-65.</p>
<p>Montano, Ed. “How Do You Know He’s Not Playing Pac-Man While He’s Supposed To Be DJing?: Technology, Formats And The Digital Future Of DJ Culture.” Popular Music, Volume 29, Issue 3, 2010, pp. 397–416.</p>
<p>Negus, Keith. “Authorship And The Popular Song.” Music &amp; Letters, Vol. 92, 2011.</p>
<p>Perchard, Tom. “Hip Hop Samples Jazz: Dynamics of Cultural Memory and Musical Tradition in the African-American 1990s.” American Music, Vol. 29, No. 3, pp. 277-307.</p>
<p>Shields, David. Reality Hunger. Knopf, 2010.</p>
<p>Slonimsky, Nicolas and Kassel, Richard, eds. Webster&#8217;s New World Dictionary of Music. Wiley Publishing, Inc., 1998.</p>
<p>Walker, Jesse. ‘‘Monster Mash-ups.’’ Reason 35.1, 2003, pp. 57–63.</p>
<h3>Discography</h3>
<p>Afrika Bambaataa &amp; the Soulsonic Force — “<a href="http://www.youtube.com/watch?v=9lDCYjb8RHk">Planet Rock</a>”</p>
<p>Anonymous — “<a href="http://www.youtube.com/watch?v=VThmF8snyGU">Gettin’ Freaky In Black</a>”</p>
<p>Biz Markie — “<a href="http://www.ethanhein.com/wp/2010/nas-is-like/">Nobody Beats The Biz</a>”</p>
<p>Danger Mouse — <a href="http://archive.org/details/DjDangerMouse-TheGreyAlbum">The Grey Album</a></p>
<p>DJ Earworm — “<a href="http://djearworm.com/united-state-of-pop.htm">The United State of Pop</a>” series, “<a href="http://www.youtube.com/watch?v=Zd9MG5F9Fqc">Brazilian Diamonds</a>”</p>
<p><a href="http://waxy.org/2003/09/double_dee_and/">Double Dee and Steinski</a> — “Lesson 1 – The Payoff Mix,” “Lesson 2 &#8211; The James Brown Mix,” “Lesson 3 &#8211; The History of Hip-Hop Mix&#8221;</p>
<p>Fugees — “<a href="http://www.flickr.com/photos/ethanhein/2803814640/">The Score</a>”</p>
<p>Grandmaster Flash — “<a href="http://www.youtube.com/watch?v=gXNzMVLqIHg">The Adventures Of Grandmaster Flash On The Wheels Of Steel</a>”</p>
<p>John Coltrane — “<a href="http://www.ethanhein.com/wp/2009/coltrane-was-an-analog-remixer/">My Favorite Things</a>”</p>
<p>Max Tannone — &#8220;<a href="http://www.youtube.com/watch?v=yk54ZeHlPRk">Dirt Off Your Android</a>&#8221;</p>
<p>The Mohawks — “<a href="http://www.ethanhein.com/wp/2010/the-champ/">The Champ</a>”</p>
<p>Nas — “<a href="http://www.ethanhein.com/wp/2010/nas-is-like/">Nas Is Like</a>”</p>
<p>Pete Rock and CL Smooth — “<a href="http://www.ethanhein.com/wp/2010/they-reminisce-over-you/">They Reminisce Over You</a>”</p>
<p>The Winstons — “<a href="http://www.ethanhein.com/wp/2011/the-amen-break/">Amen Brother</a>”</p>
]]></content:encoded>
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		<title>Visualizing music</title>
		<link>http://www.ethanhein.com/wp/2011/visualizing-music/</link>
		<comments>http://www.ethanhein.com/wp/2011/visualizing-music/#comments</comments>
		<pubDate>Tue, 11 Oct 2011 20:31:23 +0000</pubDate>
		<dc:creator>Ethan</dc:creator>
				<category><![CDATA[Composition]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Math]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Theory]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Visual art]]></category>
		<category><![CDATA[bjork]]></category>
		<category><![CDATA[euler]]></category>
		<category><![CDATA[funky drummer]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[linkedin]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[melodyne]]></category>
		<category><![CDATA[music notation]]></category>
		<category><![CDATA[networks]]></category>
		<category><![CDATA[notation]]></category>
		<category><![CDATA[reason]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[recycle]]></category>
		<category><![CDATA[roger penrose]]></category>
		<category><![CDATA[topology]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=7842</guid>
		<description><![CDATA[When you do computer-based music production and composition, you&#8217;re working as much with your eyes as you are with your ears. It&#8217;s only natural to start wondering about other music visualization systems. The representations in audio editors like Pro Tools and Ableton Live are purely informational, waveforms and grids and linear graphs. Some visualization systems [...]]]></description>
			<content:encoded><![CDATA[<p>When you do computer-based music production and composition, you&#8217;re working as much with your eyes as you are with your ears. It&#8217;s only natural to start wondering about other music visualization systems. The representations in audio editors like Pro Tools and <a href="http://www.flickr.com/photos/ethanhein/5691151918/in/photostream/">Ableton Live</a> are purely informational, waveforms and grids and linear graphs. Some visualization systems are purely decorative, like the psychedelic semi-random graphics produced by iTunes. Some systems lie in between. I see rich potential in these graphical systems for better understanding of how music works, and for new compositional methods. Here&#8217;s a sampling of the most interesting music visualization systems I&#8217;ve come across.</p>
<h3>Music notation</h3>
<p>Western music notation is a venerable method of visualizing music. It&#8217;s a very neat and compact system, unambiguous and digital, and not too difficult to learn. Programs like Sibelius can effortlessly translate notation to and from MIDI data, too.</p>
<p><a title="Chameleon bass loop by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/3563600685/"><img class="aligncenter" src="http://farm3.static.flickr.com/2457/3563600685_ebcfb1baa2.jpg" alt="Chameleon bass loop" width="500" height="53" /></a></p>
<p>But western notation has some limitations, especially for contemporary music. It doesn&#8217;t handle <a href="http://www.ethanhein.com/wp/2010/blue-notes/">microtones</a> well. It has limited ability to convey performative nuance &#8212; after a hundred years of jazz, there&#8217;s no good way to notate <a href="www.ethanhein.com/wp/2011/swing/">swing</a> other than to just write the word &#8220;swing&#8221; at the top of the score. The <a href="http://www.ethanhein.com/wp/2011/how-do-you-know-what-key-youre-in/">key signature</a> system works fine for <a href="http://www.ethanhein.com/wp/2011/meet-the-major-scale/">major keys</a>, but is less helpful for <a href="http://www.ethanhein.com/wp/2011/intro-to-minor-keys/">minor keys</a> and <a href="http://www.ethanhein.com/wp/2011/the-major-scale-modes/">modal music</a> and is pretty much worthless for <a href="http://www.ethanhein.com/wp/2011/blues-basics/">the blues</a>.</p>
<p>Here&#8217;s a suggestion for how notation could improve in the future. It&#8217;s a visualization by <a href="http://www.offhanddesigns.com/jon/portfolio.html">Jon Snydal </a>of John Coltrane&#8217;s solo in Miles Davis&#8217; &#8220;All Blues&#8221;  (I edited it a little to be easier on the eyes.)</p>
<p><a><img class="aligncenter" src="http://farm3.static.flickr.com/2282/2275381590_2d437d674c.jpg" alt="John Coltrane's solo on All Blues" width="500" height="220" /></a>Snydal&#8217;s visualization is more analog than digital &#8212; it shows the exact nuances of Coltrane&#8217;s performance, with subtle shadings of pitch, timing and dynamics.</p>
<p style="text-align: left;"><span id="more-7842"></span>MIDI sequencers suggest further improvements over standard notation. Here&#8217;s a simplified electronic music sequencer called <a href="http://www.inudge.net/index.en.html">iNudge</a>. Play, it&#8217;s fun:</p>
<p class="aligncenter" style="text-align: center;"><object width="390" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="window" /><param name="FlashVars" value="id=13g" /><param name="src" value="http://embed.inudge.net/nudge.swf" /><param name="flashvars" value="id=13g" /><embed width="390" height="400" type="application/x-shockwave-flash" src="http://embed.inudge.net/nudge.swf" wmode="window" FlashVars="id=13g" flashvars="id=13g" /></object></p>
<p style="text-align: left;">Here&#8217;s Thelonious Monk&#8217;s tune &#8220;Four In One&#8221; as shown in standard MIDI &#8220;piano roll&#8221; view. The rectangles show not only which notes are being played and when, but exactly how long they&#8217;re held. Darker red means louder, paler pink means quieter. You can also read volume off the bars along the bottom.</p>
<p><a title="MIDI sequence by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/2417069142/"><img class="aligncenter" src="http://farm3.static.flickr.com/2348/2417069142_26befb238e.jpg" alt="MIDI sequence" width="500" height="347" /></a></p>
<p>MIDI is a versatile and user-friendly system. It can capture your keyboard performances, you can import scores, and you can even just draw notes onto the screen directly (my preferred method.)</p>
<p>The <a href="http://www.musanim.com/">Music Animation Machine</a> has a wonderful series of videos matching MIDI piano rolls of various classical pieces with recordings of them. Here&#8217;s Bach&#8217;s infamous Toccata and Fugue in D minor.</p>
<p style="text-align: center;"><script type='text/javascript'>  
window.onload = document.write("<iframe width='480' height='360' marginwidth='0' marginheight='0' scrolling='auto' frameborder='0'  src='http://www.youtube.com/embed/ipzR9bhei_o' ></iframe> "); 
 </script></p>
<p>As software gets more sophisticated in its ability to extract pitch data from actual audio recordings, you can start manipulating them with the same ease as MIDI. Here&#8217;s a screencap of the pitch-correction program <a href="http://www.celemony.com/cms/">Melodyne</a>, a close cousin of <a href="http://www.ethanhein.com/wp/2009/learning-music-theory-with-autotune/">Auto-tune</a>.</p>
<p><a title="Melodyne screencap by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/2335205869/"><img class="aligncenter" src="http://farm3.static.flickr.com/2346/2335205869_b024fa9835_z.jpg?zz=1" alt="Melodyne screencap" width="640" height="414" /></a></p>
<p>The lines show the actual sung pitches, and the orange blobs show the notes the program thinks the singer meant to hit. The blobs&#8217; thickness shows volume. You can drag and drop the blobs and redraw the lines at will to alter the melody to your heart&#8217;s content. Melodyne even transcribes the performance to standard notation and MIDI for you.</p>
<h3>High and low</h3>
<p>We&#8217;ve made up our collective mind that faster frequencies should be spatially represented as being &#8220;higher,&#8221; and that slower ones should be spatially &#8220;lower.&#8221; It seems so reasonable, but really it&#8217;s totally arbitrary, and doesn&#8217;t even line up with physical experience. On the piano, the high notes are on the right and the low ones on the left. On the guitar, the &#8220;low&#8221; E string is physically located <em>above</em> the &#8220;high&#8221; one. The fingerings for higher and lower notes on wind instruments don&#8217;t correspond to a simple higher-lower axis either.</p>
<p>Absolute pitch is a straight line ladder, but <a href="http://en.wikipedia.org/wiki/Pitch_class">pitch class</a> is circular. The truest representation of pitch space is a helix.</p>
<h3><a title="Spiral ramp by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/1925166430/"><img class="aligncenter" src="http://farm3.static.flickr.com/2159/1925166430_b2b6fe1984.jpg" alt="Spiral ramp" width="281" height="300" /></a>Other ways to conceptualize pitch space</h3>
<p>High and low aren&#8217;t the only metaphors we use for faster and slower vibrations. Like I said, pitch class is circular.</p>
<p><a title="C major scale clockface by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/5373234026/"><img class="aligncenter" src="http://farm6.static.flickr.com/5286/5373234026_35166dddb3.jpg" alt="C major scale clockface" width="296" height="300" /></a>But the circle is really just replacing up/down with clockwise/counterclockwise. There are other ways to conceptualize pitch. We intuitively experience changing pitches as moving closer and further, or inwards and outwards. We also think of higher pitches as brighter and lower pitches as darker. Players of stringed instruments sometimes tune their upper strings a little bit too high on purpose, producing an effect known as brilliance.</p>
<h3>Time</h3>
<p>It&#8217;s a universal convention that notation shows time moving from left to right. But that&#8217;s not the only possible axis to use. How about forwards and backwards instead? That&#8217;s the paradigm in rhythm games like Dance Dance Revolution and Guitar Hero. The purest realization of this concept is in a game called <a href="http://en.wikipedia.org/wiki/Frequency_%28video_game%29">FreQuency</a>.</p>
<p style="text-align: center;"><script type='text/javascript'>  
window.onload = document.write("<iframe width='480' height='360' marginwidth='0' marginheight='0' scrolling='auto' frameborder='0'  src='http://www.youtube.com/embed/sv_qxwsPxCM' ></iframe> "); 
 </script></p>
<p>The game even allows you to construct your own remixes.</p>
<p style="text-align: center;"><script type='text/javascript'>  
window.onload = document.write("<iframe width='480' height='360' marginwidth='0' marginheight='0' scrolling='auto' frameborder='0'  src='http://www.youtube.com/embed/Iaffl68HR2g' ></iframe> "); 
 </script></p>
<p style="text-align: left;">I like this tunnel metaphor and would like to see it extended into a full-blown production environment.</p>
<h3>Waves</h3>
<p>Pitches are <a href="http://www.ethanhein.com/wp/2009/tuning-the-quantum-guitar/">sine-wave vibrations</a>, and you can visualize them as such.</p>
<p><a title="Harmony by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/2441692002/"><img class="aligncenter" src="http://farm4.static.flickr.com/3002/2441692002_ee7aa7176c_o.jpg" alt="Harmony" width="604" height="434" /></a></p>
<p>Sine waves wouldn&#8217;t make for very a helpful music notation, but they do help you understand what&#8217;s going on scientifically when you physically hear something. They&#8217;re even better animated:</p>
<p><a href="http://commons.wikimedia.org/wiki/Category:Drum_vibration_animations"><img class="aligncenter" title="Drumhead vibrational mode" src="http://upload.wikimedia.org/wikipedia/commons/6/6f/Drum_vibration_mode22.gif" alt="" width="248" height="130" /></a></p>
<p>See all of Wikipedia&#8217;s <a href="http://commons.wikimedia.org/wiki/Category:Drum_vibration_animations">animated drum heads</a>.</p>
<h3>Waveforms</h3>
<p>Audio editors show music as amplitude waveforms, blobs that get wider where the sound is louder. Here&#8217;s the <a href="http://www.ethanhein.com/wp/2009/the-natural-history-of-the-funky-drummer-break/">Funky Drummer break</a> in <a href="http://www.propellerheads.se/products/recycle/">Recycle</a>. The blue blobs show drum hits. These amplitude blobs don&#8217;t tell you much about the musical content except for timing and volume. But Recycle was meant for drum loops, where timing and volume are the only information you really need.</p>
<p><a title="Funky Drummer beat by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/3558120590/"><img class="aligncenter" src="http://farm4.static.flickr.com/3641/3558120590_fd5c8233cd.jpg" alt="Funky Drummer beat" width="500" height="311" /></a></p>
<p>Here&#8217;s a graphic I made showing how you hear the Funky Drummer as it&#8217;s looping:</p>
<p><a><img class="aligncenter" src="http://farm4.static.flickr.com/3410/3564417436_d1ff42cfd6.jpg" alt="Funky Drummer loop" width="500" height="494" /></a></p>
<p>In a <a href="http://observersroom.designobserver.com/robwalker/post/stealth-iconography-the-waveform/30008/">post on Design Observer</a>, Rob Walker discusses the waveform as the new icon for music, replacing the stylized eighth notes or records that have done the job in the past. The SoundCloud player uses an attractive waveform graphic that helps the listener track where they are in the song by following the volume peaks. There&#8217;s even a SoundCloud group called <a href="http://soundcloud.com/groups/pretty-waveforms/tracks">Pretty Waveforms</a>.</p>
<p><object width="100%" height="81" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F23697251" /><embed width="100%" height="81" type="application/x-shockwave-flash" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F23697251" allowscriptaccess="always" /> </object> <a href="http://soundcloud.com/ethanhein/tomorrow-never-knows">Tomorrow Never Knows</a> by <a href="http://soundcloud.com/ethanhein">ethanhein</a></p>
<p>The waveform has the potential to move from purely functional settings to more decorative ones. Here&#8217;s a waveform-based labeling concept by <a href="http://lovelypackage.com/music-cd-labeling-system/">Joshua Distler</a>, showing the tracks on Post by <a href="http://www.ethanhein.com/wp/2009/bjork/">Björk</a>.</p>
<p><a href="http://lovelypackage.com/music-cd-labeling-system/"><img class="aligncenter" title="Music CD labeling system by Joshua Distler" src="http://lovelypackage.com/wp-content/uploads/2009/02/music_cd.jpg" alt="" width="538" height="484" /></a></p>
<h3>Music theory and networks</h3>
<p>I&#8217;ve always thought it would be cool to use networks to conceptualize music theory, and have made a few attempts at doing so. Here&#8217;s a comparison between the circle of half-steps and the circle of fifths, which are involutes of each other:</p>
<p><a title="Half-steps on the circle of fifths, fifths on the circle of half-steps by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/2744894758/"><img class="aligncenter" src="http://farm4.static.flickr.com/3165/2744894758_e373bb2af6.jpg" alt="Half-steps on the circle of fifths, fifths on the circle of half-steps" width="500" height="286" /></a>Here&#8217;s a map of the chord progressions in &#8220;<a href="http://www.youtube.com/watch?v=2kotK9FNEYU">Giant Steps</a>&#8221; by <a href="http://www.ethanhein.com/wp/2009/coltrane-was-an-analog-remixer/">John Coltrane</a>.<br />
<a title="Giant Steps map by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/2825556465/"><img class="aligncenter" src="http://farm4.static.flickr.com/3102/2825556465_2bb10d5c6a.jpg" alt="Giant Steps map" width="500" height="424" /></a></p>
<p><a title="Giant Steps map expanded by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/2827410851/"><img class="aligncenter" src="http://farm4.static.flickr.com/3224/2827410851_149e757789.jpg" alt="Giant Steps map expanded" width="500" height="480" /></a>And here&#8217;s a flowchart showing how you can figure out what scale or mode you&#8217;re hearing.</p>
<p><a title="Scale flowchart by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/6040532766/"><img class="aligncenter" src="http://farm7.static.flickr.com/6087/6040532766_e6bd491c4e_z.jpg" alt="Scale flowchart" width="640" height="293" /></a></p>
<p>It would be way cooler to have more abstract three-dimensional interactive visualizations showing how chords, scales and melodies function. Leonhard Euler showed how you can represent tonal harmony as a <a href="http://en.wikipedia.org/wiki/Tonnetz">lattice</a> with the topology of a torus, as shown in this animation. Red lines show major thirds, green lines show minor thirds, and blue lines show fifths:</p>
<p><a href="http://innergetic.org/2010/12/fractal-cycles-in-mental-and-natural-systems/"><img class="aligncenter" title="Tonnetz torus" src="http://upload.wikimedia.org/wikipedia/commons/thumb/6/67/TonnetzTorus.gif/400px-TonnetzTorus.gif" alt="" width="400" height="218" /></a></p>
<p>I have ambitions of my own in this area, but so far, I lack the programming skills to realize them. Others are taking some exciting strides, though. <a href="http://dmitri.tymoczko.com/">Dmitri Tymoczko</a> made waves for getting the first music-related article published in Science about his topological visualization methods for tonal harmony. I can&#8217;t quite wrap my head around his ideas, but they&#8217;re intriguing.</p>
<p style="text-align: center;"><script type='text/javascript'>  
window.onload = document.write("<iframe width='400' height='300' marginwidth='0' marginheight='0' scrolling='auto' frameborder='0'  src='http://player.vimeo.com/video/20301089?title=0&amp;amp;byline=0&amp;amp;portrait=0' ></iframe> "); 
 </script></p>
<p>Here&#8217;s an illustration by Aniruddh Patel from his paper, &#8220;<a href="http://www.nature.com/?file=/neuro/journal/v6/n7/full/nn1082.html">Language, Music, Syntax And The Brain</a>.&#8221; Again, I&#8217;m not totally clear what it all means, but I plan to investigate further.</p>
<p style="text-align: center;"><a href="http://www.nature.com/?file=/neuro/journal/v6/n7/full/nn1082.html"><img title="Pitch and chord space" src="http://www.nature.com/neuro/journal/v6/n7/images/nn1082-F4.gif" alt="" width="360" height="404" /></a></p>
<p style="text-align: left;">Other theorists have attempted to use color to show harmonic function. Scriabin invented a &#8220;<a href="http://en.wikipedia.org/wiki/Clavier_%C3%A0_lumi%C3%A8res">keyboard of lights</a>&#8221; for that purpose, though it didn&#8217;t really catch on.</p>
<p style="text-align: center;"><a href="http://en.wikipedia.org/wiki/Clavier_%C3%A0_lumi%C3%A8res"><img class="aligncenter" title="Clavier à lumières" src="http://upload.wikimedia.org/wikipedia/commons/thumb/f/fb/Scriabin-Circle.svg/429px-Scriabin-Circle.svg.png" alt="" width="429" height="405" /></a></p>
<h3 style="text-align: left;">Visualizing musical form and structure</h3>
<p>I like to use simple color-coding to keep track of which section is which while working on a song. Yellow is for intros and outtros, blue is for verses, green is for choruses and orange is for instrumentals and breakdowns.</p>
<p><a title="The Sign by Ethan Hein, on Flickr" href="http://www.flickr.com/photos/ethanhein/3192472818/"><img class="aligncenter" src="http://farm4.static.flickr.com/3421/3192472818_1c7446454b.jpg" alt="The Sign" width="500" height="417" /></a></p>
<p>Edward Tufte shows some more sophisticated song structure visualizations <a href="http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0000OQ">on his forum</a>:</p>
<p><a href="http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=0000OQ"><img class="aligncenter" title="Song structure diagram" src="http://www.edwardtufte.com/bboard/images/0000OY-525.jpg" alt="" width="600" height="407" /></a></p>
<p>The <a href="http://www.turbulence.org/Works/song/index.html">Shape of Song</a> project by <a href="http://www.bewitched.com/">Martin Wattenburg</a> shows repetition within a piece of music. Here&#8217;s his visualization of &#8220;Like A Prayer&#8221; by Madonna.</p>
<p style="text-align: center;"><a style="text-align: center;"><img class="alignnone" title="Repetition in Madonna's &quot;Like A Prayer&quot;" src="http://www.turbulence.org/Works/song/gallery/like_a_prayer.gif" alt="" width="570" height="269" /></a></p>
<p style="text-align: left;">Here&#8217;s Wattenburg&#8217;s visualization of Beethoven&#8217;s &#8220;Für Elise.&#8221;</p>
<p style="text-align: left;"><a href="http://www.bewitched.com/match/music.html"><img class="aligncenter alignnone" title="Repetition in &quot;Für Elise&quot;" src="http://www.bewitched.com/match/furelise.gif" alt="" width="630" height="330" /></a></p>
<h3 style="text-align: left;">Speculation</h3>
<p>Here&#8217;s an entertaining video showing how you can create a happening drum machine sequence using <a href="http://vimeo.com/1639345">counting in binary</a> by <a href="http://vimeo.com/royorobtiks">Niklas Roy</a>.</p>
<p style="text-align: center;"><script type='text/javascript'>  
window.onload = document.write("<iframe width='400' height='146' marginwidth='0' marginheight='0' scrolling='auto' frameborder='0'  src='http://player.vimeo.com/video/1639345?title=0&amp;amp;byline=0&amp;amp;portrait=0' ></iframe> "); 
 </script></p>
<p>Wouldn&#8217;t this graph coloring system make a cool music notation or interface?</p>
<p style="text-align: left;"><a href="http://en.wikipedia.org/wiki/Graph_coloring"><img class="aligncenter alignnone" title="Graph colorings" src="http://upload.wikimedia.org/wikipedia/en/thumb/e/e2/Graph_with_all_three-colourings.svg/500px-Graph_with_all_three-colourings.svg.png" alt="" width="500" height="429" /></a><a href="http://www.visualcomplexity.com/vc/">Visual Complexity</a> <a href="http://www.visualcomplexity.com/vc/blog/?p=811">has many more</a> ideas like this one.</p>
<p style="text-align: left;">I feel like we&#8217;ve barely scratched the surface of useful and attractive schemes. Are there other cool visualization methods I should know about? Hit the comments.</p>
<h3 style="text-align: left;">Updates</h3>
<p style="text-align: left;"><a href="http://www.quora.com/John-Clover">John Clover</a> hipped me to this post, which overlaps heavily: <a href="http://www.quora.com/Ben-Golub/Amazing-Music-Visualizations-and-Teaching">Amazing Music Visualizations and Teaching</a></p>
<p>I just had the chance to play with some of <a href="http://www.ethanhein.com/wp/2009/bjork/">Björk</a>&#8216;s <a href="http://en.wikipedia.org/wiki/Biophilia_%28album%29">Biophilia</a> song/apps. Some of them are groundbreaking interactive visualizations; some are just entertaining and groovy; some are baffling but deserve points for creativity. All the way around, it&#8217;s a remarkable experiment, one that I think is going to be influential.<br />
<a href="http://en.wikipedia.org/wiki/Biophilia_%28album%29"><img class="aligncenter" title="Biophilia screencap" src="http://d2o7bfz2il9cb7.cloudfront.net/main-qimg-799735be07e460a03cde6fbce09f6821" alt="" width="485" height="323" /></a><br />
<a href="http://www.quora.com/Ethan-Hein/Visualizing-music"><em>See this post on Quora</em></a></p>
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		<title>What does live music mean in the laptop era?</title>
		<link>http://www.ethanhein.com/wp/2010/live-laptop-music/</link>
		<comments>http://www.ethanhein.com/wp/2010/live-laptop-music/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 15:00:50 +0000</pubDate>
		<dc:creator>Ethan</dc:creator>
				<category><![CDATA[Autobio]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Improvisation]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[authenticity]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[guitar]]></category>
		<category><![CDATA[lionel richie]]></category>
		<category><![CDATA[michael jackson]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[miles davis]]></category>
		<category><![CDATA[pop]]></category>
		<category><![CDATA[pro tools]]></category>
		<category><![CDATA[reason]]></category>
		<category><![CDATA[remixes]]></category>
		<category><![CDATA[revival revival]]></category>
		<category><![CDATA[songwriting]]></category>

		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=3637</guid>
		<description><![CDATA[This weekend my electronica band Revival Revival is doing some shows for the first time in many months. We&#8217;ll be doing a lot of what my non-electronic-musician friends consider to be cheating. The lead vocals and guitar will be live, as will some of the synths. Everything else will be canned, recordings played back from [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend my electronica band <a href="http://revivalrevival.com">Revival Revival</a> is <a href="http://www.ethanhein.com/wp/2010/revival-revival-april-shows">doing some shows</a> for the first time in many months. We&#8217;ll be doing a lot of what my non-electronic-musician friends consider to be cheating. The lead vocals and guitar will be live, as will some of the synths. Everything else will be canned, recordings played back from a laptop. Here&#8217;s the setup:</p>
<p style="text-align: center;"><img class="aligncenter" title="Mission control" src="http://farm3.static.flickr.com/2750/4486878231_b2019f9872.jpg" alt="" width="400" height="266" /></p>
<p>From left to right, you&#8217;re seeing an Mbox, the audio interface that goes with <a href="http://en.wikipedia.org/wiki/Pro_Tools">Pro Tools.</a> We plug the vocal mic into it so that the computer can perform its magic, like <a href="http://www.ethanhein.com/wp/2008/in-praise-of-autotune">Auto-tune</a> and compression. Next is a little mixer sitting on top of a headphone amp. Then there&#8217;s Babsy&#8217;s laptop running one of our Pro Tools files, showing some of the backing vocals she&#8217;ll be singing over. On the right is a <a href="http://en.wikipedia.org/wiki/Line_6_pod">Line 6 Pod,</a> a guitar effects unit and amp modeler. It&#8217;s a lot easier to carry to gigs than a real amp. Using a fake amp modeler isn&#8217;t very rock and roll but it fits perfectly with the spirit of electronica. For the show we&#8217;re going to use two computers, Barbara&#8217;s to run Pro Tools, and mine for <a href="http://en.wikipedia.org/wiki/Reason_%28software%29">Reason</a> synths and playback of ordinary audio files.</p>
<p><span id="more-3637"></span>Using canned tracks causes me some residual philosophical angst. It lacks the risk-taking that jazz-trained cats like me associate with a good live performance. But sonically, accompanying ourselves with stuff we prerecorded and sequenced is a no-brainer. We want the tracks to sound a certain way. Doing our synth and sample-based sounds completely live would be either difficult or impossible. So our show is taking on the aspect of a highly skilled karaoke experience. This runs directly against the spirit of rock, jazz, country and most of the other music I&#8217;m trained in. But it fits in well with the music I&#8217;ve become most interested in lately, hip-hop, contemporary R&amp;B and electronica. All of these styles use recordings in live performance heavily.</p>
<p>I&#8217;ve had a few different bands with Barbara at this point. We started out doing live techno remixes of pop and rock songs, mostly using preprogrammed beats. Then we entered our free improv period, combining a <a href="http://en.wikipedia.org/wiki/Mc-909">groovebox</a> and live instrumentation to do a more electronic version of <a href="http://www.ethanhein.com/wp/2009/in-a-silent-way">seventies Miles Davis</a>. Now we&#8217;re back to pop, using very tightly structured songs with meticulous arrangements. We still use loose improvisation as a way to <a href="http://www.ethanhein.com/wp/2009/loop-mode">write during the recording process</a>, but the finished product gets heavily edited, and most of the improv winds up on the metaphorical cutting room floor. I love improvising without a net in front of an audience, but the supply and demand equation for that kind of music isn&#8217;t too favorable. That&#8217;s as it should be. Unstructured jamming is more fun for the performers than the listeners, and our focus now is on making sure the audience has a good time. If you&#8217;re in NYC this Saturday night, <a href="http://www.ethanhein.com/wp/2010/revival-revival-april-shows">come on down</a>! We promise it&#8217;ll be fun on wheels.</p>
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		<title>How we wrote this song</title>
		<link>http://www.ethanhein.com/wp/2009/how-we-wrote-this-song/</link>
		<comments>http://www.ethanhein.com/wp/2009/how-we-wrote-this-song/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 23:45:04 +0000</pubDate>
		<dc:creator>Ethan</dc:creator>
				<category><![CDATA[Autobio]]></category>
		<category><![CDATA[Composition]]></category>
		<category><![CDATA[Improvisation]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[autotune]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[janet jackson]]></category>
		<category><![CDATA[looping]]></category>
		<category><![CDATA[pro tools]]></category>
		<category><![CDATA[production]]></category>
		<category><![CDATA[reason]]></category>
		<category><![CDATA[remixes]]></category>
		<category><![CDATA[revival revival]]></category>
		<category><![CDATA[songwriting]]></category>

		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=2918</guid>
		<description><![CDATA[Boys And Dance Floors Revival Revival vs Janet Jackson mp3 download, ipod format download Right-click or option click the links to save the track to your computer. There are as many different ways of writing songs as there are songwriters. Barbara Singer and I have arrived at a good one, so I figured I&#8217;d share [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Boys And Dance Floors</strong></p>
<p><a href="http://www.ethanhein.com/wp/tag/revivalrevival">Revival Revival</a> vs <a href="http://www.ethanhein.com/wp/tag/janet-jackson">Janet Jackson</a></p>
<p style="padding-left: 30px;"><a href="http://ethanhein.com/music/Revival_Revival_Boys_and_Dancefloors.mp3">mp3 download,</a> <a href="http://ethanhein.com/music/Revival_Revival_Boys_and_Dancefloors.m4a">ipod format download</a></p>
<p style="padding-left: 30px;"><em>Right-click or option click the links to save the track to your computer.</em></p>
<p>There are as many different ways of writing songs as there are songwriters. Barbara Singer and I have arrived at a good one, so I figured I&#8217;d share it with you in the hopes you find it inspirational.</p>
<p>Like all of our tracks, &#8220;Boys And Dance Floors&#8221; began life as a string of looped samples in Reason. Here&#8217;s the sequencer window.<em><br />
</em></p>
<p style="text-align: left;"><a href="http://www.flickr.com/photos/ethanhein/4155922203/sizes/o/"><img class="aligncenter" title="Click to embiggen" src="http://farm3.static.flickr.com/2661/4155922203_831ab6c085.jpg" alt="" width="500" height="277" /></a></p>
<p style="text-align: left;">Each brick is eight bars of four-four time. The top two tracks are different samples of <a href="http://www.youtube.com/watch?v=4Z0h_c9eH-8">&#8220;What Have You Done For Me Lately&#8221;</a> by Janet Jackson, just synth bass and drum machine. Both loops are the same basic groove, but with subtle differences: one has a backwards cymbal crash building up to the end and the other has a quiet crash at the beginning. The third track down is a sample of Barbara singing &#8220;Fire, fire&#8221; in an intense voice that we have filter sweeping in at the beginning and end of the song.</p>
<p style="text-align: left;">Peach is for the intros and outtro. Light blue is verses. Green is choruses, with the darker green as the prechorus and the lighter green as the chorus proper. Orange is for instrumental breaks and purple is the bridge. If we ever try to release this thing commercially, we&#8217;re either going to have to license the samples or program something else. Hope Janet&#8217;s people are willing to make a deal.</p>
<p style="text-align: left;"><span id="more-2918"></span>We built the song as a complete instrumental before adding any vocals. Barbara improvised several tracks of guitar over the beat, and then we went through, found the best licks, and copied and pasted them into phrases. The bassline is just a guitar part pitch-shifted down an octave.</p>
<p style="text-align: left;">We shuffled the sections around and layered them into verses, choruses and a bridge. Then we bounced the instrumental and spent a few weeks living with it. Barbara prefers driving around and listening to work in progress. I like having it on my ipod while going about my daily life, having it come up in shuffle, hearing it juxtaposed against our other tracks and whatever else is in the playlists.</p>
<p style="text-align: left;">Barbara &#8220;wrote&#8221; the vocal melody by recording some scat-singing and improvised nonsense syllables. She also did some recordings singing and playing live guitar with a drummer. We ended up using the cymbals from one of those recordings in our final track. Finally, Barbara sat down with all of the rough recordings and a legal pad and spent an hour sweating out lyrics while I hung out and read Facebook.</p>
<p style="text-align: left;">In cutting the final vocals it became apparent that the chorus melody worked better as the harmony part to a different, lower melody, so it took us a few passes to build that out. We ended up with a ton of overdubs on that part, nearly all of which stayed in for a nice thick sound. About half the vocal tracks have <a href="http://www.ethanhein.com/wp/tag/autotune">Auto-tune</a> on the <a href="http://www.ethanhein.com/wp/2009/autotune-on-the-phone">T-Pain setting,</a> half are dry, and there&#8217;s one through guitar distortion for texture.</p>
<p>The songwriting process is a lot like cooking. Everyone has a preferred method. There nevertheless is a core set of best practices, and while you&#8217;re free to invent your own approach, some of the rules are inflexible. People have certain metabolic and sensual needs from food, and we have certain emotional needs for music. People like repetition and symmetry, but they like the patterns to break a little bit unpredictably. It&#8217;s a delicate balance. You want your song to be orderly and structured enough to be memorable, but it should be chaotic and open-ended enough to make each subsequent pass through it a lively experience.</p>
<p>You can assemble the components of your songs together in whatever order suits you. I&#8217;ve tried assembling the pieces in many different orders, and this is the one that produces the most consistent results for me:</p>
<p><strong>1) The beat.</strong></p>
<p style="padding-left: 30px;">I prefer a literal beat, a sample like the <a href="http://www.ethanhein.com/wp/2009/the-natural-history-of-the-funky-drummer-break">Funky Drummer</a> or a drum machine loop. The right hand part of guitar playing is good for figuring out beats. You can just tap your foot or hear beats in your head. But for the music I like, the beat has to be strong and definite, the foundation of everything else.<strong><br />
</strong></p>
<p><strong>2) The key center.</strong></p>
<p style="padding-left: 30px;">Something I learned from hip-hop producers is that drum loops are usually strongly pitched. A lot of the time, the <a href="http://www.ethanhein.com/wp/2009/lil-waynes-productivity-secrets">pitch of the kick drum</a> establishes your key for you. Even if you end up using a different key, try tuning your drums so at least they&#8217;re on the fifth or somewhere similarly early in the <a href="http://www.ethanhein.com/wp/2009/tuning-the-quantum-guitar">overtone series.</a></p>
<p style="padding-left: 30px;">The key might be as simple as a drone or as complex as the rapidly shifting harmonic progressions of classical or jazz. I myself prefer drones because I find key changes box me in, they inhibit improvisation and audience participation.<strong><br />
</strong></p>
<p><strong>3) Some loops.</strong></p>
<p style="padding-left: 30px;">In my current practice I like to have literal loops, samples or copied and pasted pieces of recorded improvisation. When I write with an instrument, on paper or in my head, I&#8217;m still hunting for good loops, it&#8217;s just a different storage method. If there&#8217;s going to be a bassline, what are the bass loops? If there are going to be keyboards or guitar, what are the loops going to be there? Are there going to be repeated licks and countermelodies, chord progressions, percussion parts? Where do the loops stop and start?<strong><br />
</strong></p>
<p><strong>4) A line.</strong></p>
<p style="padding-left: 30px;">The melody, or a chant, ideally vocal, or played on an instrument with vocal qualities. The focal point for the casual listener. In my jazz life I used to start with melodies and build around them, but now I find that too much like picking furniture and then trying to build a house around it.</p>
<p><strong>5) Lyrics.</strong></p>
<p style="padding-left: 30px;">Outside of hip-hop, Cole Porter and the sixties folkies, I can take or leave lyrics. Humming, wordless vocalizing and scat singing work fine for me most of the time. There are plenty of songs I like where I can&#8217;t understand the lyrics at all. If there are going to be words, they have to make musical sense before semantic sense. Some of the <a href="http://www.ethanhein.com/wp/2009/brian-eno">best song lyrics are meaningless.</a></p>
<p style="padding-left: 30px;">Lyrics do have the virtue of making a sung melody easier to remember. If you want to learn a bebop solo, see if there&#8217;s a version by Lambert, Hendricks and Ross, it&#8217;ll be a lot easier. Like, I learned most of the solos in <a href="http://www.youtube.com/watch?v=cPq47C3WwRQ">Freddie Freeloader</a> thanks to <a href="http://www.youtube.com/watch?v=2FaMtXw2mRE">Jon Hendricks&#8217; version.</a> Flatten out the melodies and update the slang and you have rapping.</p>
<p>As I argue at length in <a href="http://www.ethanhein.com/wp/2009/no-one-has-ever-written-an-original-song">this post</a>, I don&#8217;t believe much in originality in music. It&#8217;s easy to be unique, you always sound like you. But it&#8217;s hard to generate ideas that have never been used before. In my opinion, the quest for novelty is a waste of energy. It distracts from the hunt for what&#8217;s hot, right now. Even this &#8220;original&#8221; song by me and Barbara is composited together from pieces of existing music in our respective heads. It&#8217;s not just the Janet Jackson beat. The guitar parts are directly inspired by PJ Harvey and Yeah Yeah Yeahs. Some of the vocal parts come from the Supremes, some from Britney Spears. Some of the production techniques come from Justin Timberlake, some from Daft Punk. It&#8217;s all a big collage.</p>
<p>But that&#8217;s us. How do you guys like to write?</p>
<p>Update: the KLF give a detailed and hilarious accounting of the writing of their number one hit from 1988, <a href="http://www.ethanhein.com/wp/2010/doctorin-the-top-forty">&#8220;Doctorin&#8217; The Tardis.&#8221;</a> They use mostly the same process I do.</p>
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		<title>The web browser as a musical instrument</title>
		<link>http://www.ethanhein.com/wp/2009/web-browser-musical-instrument/</link>
		<comments>http://www.ethanhein.com/wp/2009/web-browser-musical-instrument/#comments</comments>
		<pubDate>Sat, 12 Sep 2009 18:01:23 +0000</pubDate>
		<dc:creator>Ethan</dc:creator>
				<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Music Teaching]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[daft punk]]></category>
		<category><![CDATA[delicious]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[drum machines]]></category>
		<category><![CDATA[electronica]]></category>
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		<category><![CDATA[interface]]></category>
		<category><![CDATA[inudge]]></category>
		<category><![CDATA[minimalism]]></category>
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		<category><![CDATA[reason]]></category>
		<category><![CDATA[remixes]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[tenori-on]]></category>
		<category><![CDATA[toys]]></category>
		<category><![CDATA[visualization]]></category>
		<category><![CDATA[web browser]]></category>

		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=2272</guid>
		<description><![CDATA[Over the weekend we stayed with Anna&#8217;s sister Joanna, her husband Chris and their adorable new baby Lucas. Chris and I spent some of the time talking about electronic music and the internet. He&#8217;s a social media professional and a music fan but not a musician, and it was cool to hear his perspective on [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Over the weekend we stayed with Anna&#8217;s sister Joanna, her husband Chris and their adorable new baby Lucas. Chris and I spent some of the time talking about electronic music and the internet. He&#8217;s a social media professional and a music fan but not a musician, and it was cool to hear his perspective on how people could use the web for production, not just sharing completed tracks. Then I got home and discovered the <a href="http://www.inudge.net/">iNudge</a> in my <a href="http://delicious.com/network/ethan_t_hein">Delicious network feed</a>:</p>
<p style="text-align: center;"><object width="390" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="window" /><param name="FlashVars" value="id=29w" /><param name="src" value="http://embed.inudge.net/nudge.swf" /><param name="flashvars" value="id=29w" /><embed width="390" height="400" type="application/x-shockwave-flash" src="http://embed.inudge.net/nudge.swf" wmode="window" FlashVars="id=29w" flashvars="id=29w" /></object></p>
<p style="text-align: left;">Click around, it&#8217;s fun. The different colored squares on the right are all different instruments. The one on the bottom is a drum machine.</p>
<p style="text-align: left;"><span id="more-2272"></span></p>
<p style="text-align: left;">I&#8217;ve played around with a few web-based music apps, and this is by far my favorite. It&#8217;s a software version of the <a href="http://en.wikipedia.org/wiki/Tenori-on">Tenori-On</a> that boils the drum machine and sequencer interface down to their barest essentials. If you&#8217;ve never made electronic music before, the iNudge would be a great introduction. The software that I use <a href="http://www.ethanhein.com/wp/computer-music">for my tracks</a> is more complex, but the core functionality is the same.</p>
<p style="text-align: left;">The iNudge was made by <a href="http://www.hobnox.com/">Hobnox</a>, makers of <a href="http://www.hobnox.com/index.1056.en.html">Audiotool,</a> a much bigger and more complex web-based music program. I find the Audiotool to be interesting and graphically attractive, but too complicated and not discoverable enough. Part of the problem is that the Audiotool emulates electronic music production hardware. That&#8217;s fine if you&#8217;re familiar with the gear it&#8217;s emulating, but it&#8217;s a mystifying bunch of knobs otherwise. Propellerheads&#8217; Reason suffers from the same problem. It does a great job of emulating a variety of hardware devices, but as a <a href="http://www.ethanhein.com/wp/2009/the-desktop-metaphor-is-like-so-five-minutes-ago">visual metaphor for a computer program,</a> it&#8217;s annoyingly counterfunctional. The &#8220;hardware&#8221; turns into a bunch of decorative elements that take up valuable screen real estate and attentional resources from the screen regions that actually do stuff.</p>
<p>The Tenori-On is a terrific visual metaphor and it translates well to the computer screen. If you&#8217;ve mastered the mouse or touchscreen, you know all you need to know. Audio software is most discoverable when it abstracts away from hardware and represents its different modules as simple boxes connected by arrows, like <a href="http://en.wikipedia.org/wiki/Max_%28software%29">Max/MSP.</a> The ideal interface for the signal chain would be a flexible network visualization tool like <a href="http://www.flickr.com/photos/ethanhein/tags/omnigraffle/">Omnigraffle.</a></p>
<p><a href="http://www.flickr.com/photos/ethanhein/3085673488/sizes/l/"><img class="aligncenter" title="Signal flow in my electronic music setup - click to embiggenn" src="http://farm4.static.flickr.com/3289/3085673488_61b3d01f06.jpg" alt="" width="500" height="403" /></a></p>
<p>Another nice feature of iNudge is the way it presents pitches to you. The adjacent rows on the grid aren&#8217;t mapped to the piano keys. They&#8217;re mapped to the D major/B minor pentatonic scale. You&#8217;re limited exclusively to that scale. You lose access to many notes, but you also can&#8217;t do anything that sounds bad. Vertically the grid limits you to straight eighth notes. As with the harmony, it restricts your choices but also prevents you from doing anything unmusical. If I were to extend the program one step more complicated, I might include a palette or pull-down menu with different rhythmic grids and scales.</p>
<p style="text-align: left;">Some other noteworthy music-making tools on the web:</p>
<p style="text-align: left; padding-left: 30px;"><a href="http://www.dothedaft.com/">The Daft Punk console</a> let you remix <a href="http://en.wikipedia.org/wiki/Harder,_Better,_Faster,_Stronger">&#8220;Harder, Faster, Better, Stronger.&#8221;</a></p>
<p style="text-align: left; padding-left: 30px;"><a href="http://www.themaninblue.com/experiment/JS-909/">JS-909</a> is a drum machine in the browser.</p>
<p style="text-align: left; padding-left: 30px;"><a href="http://www.indabamusic.com/">Indaba</a> is full-blown audio recording, mixing and editing in the browser with a social media component. I haven&#8217;t explored it too thoroughly yet, but I&#8217;m impressed by its ambition and scope.</p>
<p style="text-align: left; padding-left: 30px;">Another in-browser audio recorder and editor I haven&#8217;t tried yet is <a href="http://lifehacker.com/5360912/myna-is-an-awesome-multi+track-audio-editor-for-anyone">Myna.</a></p>
<p style="text-align: left;">Ways to embed mp3s and playlists in the browser:</p>
<p style="text-align: left; padding-left: 30px;"><a href="http://profile.to/ethanhein/">Facebook</a> &#8211; when you post<a href="http://www.ethanhein.com/wp/2009/the-adventures-of-link"> the URL</a> of an mp3 file, FB automatically posts it in a neat little player.</p>
<p style="text-align: left; padding-left: 30px;"><a href="http://ethanhein.tumblr.com/">Tumblr</a> &#8211; same as Facebook.</p>
<p style="text-align: left; padding-left: 30px;"><a href="http://soundcloud.com/">Soundcloud</a> &#8211; The best band-centric mp3 hosting and sharing service I&#8217;ve come across. Nice interface, including the option to comment on specific regions of songs.</p>
<p style="text-align: left; padding-left: 30px;">The groovy <a href="http://www.1pixelout.net/code/audio-player-wordpress-plugin/">WordPress mp3 plugin</a> that I use throughout this blog.</p>
<p style="text-align: left; padding-left: 30px;"><a href="http://twitter.com/ethanhein">Twitter</a> with its associated third-party music add-ons like <a href="http://blip.fm/">Blip.fm.</a></p>
<p style="text-align: left;">I think the merging of music-making and social media is an exciting development. Anything to bring more <a href="http://www.ethanhein.com/wp/2009/twitter-jazz-and-moving-music-forward-into-the-stone-age">audience participation</a> to the game is a good idea. If you guys can point me at some more fun tools and toys, hit the comments.</p>
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		<title>Game controllers as musical instruments</title>
		<link>http://www.ethanhein.com/wp/2009/game-controller-midi/</link>
		<comments>http://www.ethanhein.com/wp/2009/game-controller-midi/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 00:42:24 +0000</pubDate>
		<dc:creator>Ethan</dc:creator>
				<category><![CDATA[Autobio]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Improvisation]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[hip-hop]]></category>
		<category><![CDATA[interface]]></category>
		<category><![CDATA[keybs]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[max/msp]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[reason]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[synths]]></category>

		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=1986</guid>
		<description><![CDATA[This is a picture of my electronic funk-soul-R&#38;B band doing a show. From left to right, it&#8217;s Nicole Bishop, me and Barbara Singer. We were the whole band for that show. I did all the beats, samples and keyboards from my computer using a video game controller. Here&#8217;s a screenshot of the program that the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">This is a picture of my electronic funk-soul-R&amp;B band doing a show. From left to right, it&#8217;s Nicole Bishop, me and Barbara Singer. We were the whole band for that show. I did all the beats, samples and keyboards <a href="http://www.ethanhein.com/wp/2008/the-sampling-chain/">from my computer</a> using a video game controller.</p>
<p style="text-align: center;"><a href="http://www.flickr.com/photos/ethanhein/2469141668/"><img class="aligncenter" title="Nicole Bishop, me, Barbara Singer" src="http://farm1.static.flickr.com/237/2469141668_79b61106ea.jpg" alt="" width="300" height="180" /></a></p>
<p style="text-align: left;">Here&#8217;s a screenshot of the program that the game controller is connected to.</p>
<p style="text-align: left;"><a href="http://www.flickr.com/photos/ethanhein/2995793499/sizes/o/in/set-72157619125916471/"><img class="aligncenter" title="Click to embiggen" src="http://farm3.static.flickr.com/2097/2995793499_3a759dee38.jpg" alt="" width="300" height="225" /></a></p>
<p style="text-align: left;">The outer space background is my desktop image and isn&#8217;t part of the program itself. But maybe it should be.</p>
<p style="text-align: left;"><span id="more-1986"></span></p>
<p>Hear the game controller in action on the synth in this track:</p>
<p><object height="81" width="100%"><param name="movie" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F12489936"></param><param name="allowscriptaccess" value="always"></param> <embed allowscriptaccess="always" height="81" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F12489936" type="application/x-shockwave-flash" width="100%"></embed></object>  <span><a href="http://soundcloud.com/ethanhein/take-the-2-3-train">Take The 2-3 Train</a> by <a href="http://soundcloud.com/ethanhein">ethanhein</a></span> </p>
<p>The software maps the buttons and knobs on the controller to different <a href="http://en.wikipedia.org/wiki/Midi">MIDI</a> values. I can play one octave of each of a few different scales (<a href="http://www.ethanhein.com/wp/2011/the-blues-scale/">blues</a>, <a href="http://www.ethanhein.com/wp/2011/meet-the-major-scale/">major</a>, <a href="http://www.ethanhein.com/wp/2011/intro-to-minor-keys/">harmonic</a> and <a href="http://www.ethanhein.com/wp/2011/the-freakiness-of-melodic-minor/">melodic minor</a>, diminished) in all twelve keys. I can scroll through <a href="http://www.flickr.com/photos/ethanhein/2744894758/">the circle of fifths</a> with the controller&#8217;s D-pad. It&#8217;s set so that my left index and middle fingers control the root and third of the scale, my right index and middle control the fourth and fifth, and my right thumb reaches the rest of the scale tones. With the thumb sticks I can control pitch bend, modulation and other parameters, depending on which software instrument is dialed up.</p>
<p>The controller plays anything that any other MIDI instrument can play, not just synthesizers. I can map any batch of recorded sounds to the buttons. It&#8217;s fun loading bells or speech samples or bird calls onto it and playing them through heavy delay over a beat.</p>
<p>The controller interface software was written by Ben Lacker in <a href="http://en.wikipedia.org/wiki/Max_MSP">Max/MSP.</a> It works with any USB video game controller, but it was specifically designed for the one in the screenshot, a <a href="http://www.logitech.com/index.cfm/gaming/pc_gaming/gamepads/devices/288&amp;cl=us,en">Logitech Dual Action Gamepad.</a></p>
<p style="text-align: left;">I mostly played guitar in my bands through my twenties, using lots of digital delay and other high-tech effects. As my sound got more electronic I started using a keyboard hooked up to my laptop. For a while I was carrying around a <a href="http://www.korg.com/Product.aspx?pd=458">Korg 49,</a> which has a bunch of cool drum pads and control knobs in addition to a half-piano&#8217;s worth of keybs. It was way more controller than I needed. I felt kind of like a chump carrying such a big instrument around just to play one note while twiddling a knob for the entire song. Part of the motivation to set up the game controller was to be able to have the same control scheme on a device I could more easily carry around on the subway.</p>
<p style="text-align: left;">The Korg 49&#8242;s keys and drum pads are pressure-sensitive. The game controller isn&#8217;t. Its buttons have only has two settings, on and off. It offers no control of dynamics at all. This limitation has turned out to be mostly a good thing for live situations, and even for home sequencing. For samples especially, it sounds better to mix everything to a nice balance and then be forced to keep it that way. It moves my complete focus to rhythm. I can pitch bend or filter with the thumbsticks for expressiveness when I need it.</p>
<p>I&#8217;ve tried a few other game controllers with the MIDI interface program. Some of them show potential. The most intriguing one is the <a href="http://www.ethanhein.com/wp/2009/jazz-jazz-revolution/">Dance Dance Revolution pad</a>. It would be perfect if it didn&#8217;t map itself to strange MIDI parameters by default. Out of the box, half the buttons don&#8217;t do anything useful, and I don&#8217;t have the programming mojo to fix it. Maybe in the future I&#8217;ll get it ironed out. It could be like a customizable, more ergonomic version of the giant ground piano in <em>Big,</em> as seen in<a href="http://www.youtube.com/watch?v=KosJK_ZMMu0"> this extremely bootleg Youtube video.</a></p>
<p style="text-align: left;">The <a href="../2009/real-guitars/">Guitar Hero and Rock Band</a><em> </em>controllers have potential too, but they don&#8217;t have as many buttons or parameters as the Logitech pad.<em> </em>Same with the <a href="http://www.flickr.com/photos/ethanhein/3154280201/in/set-72157619125916471/">Taiko Drum Master</a> controller. This is nothing against any of these controllers in their original contexts, where they work great. I haven&#8217;t gotten to try <a href="http://en.wikipedia.org/wiki/DJ_Hero">DJ Hero</a> but I expect it&#8217;ll be a similar deal. The Nintendo Wii controller is becoming the game controller of choice for futuristic computer musicians. I haven&#8217;t used one for anything except games yet, but there are some cool-looking things on my list. Specifically, I&#8217;m looking forward to experimenting with <a href="http://hezhao.net/project/wii-drum-high.html">Wii Loop Machine</a> and <a href="http://hezhao.net/project/wii-drum-high.html">Wii Drum High</a>. There are also some groovy-looking things for the Game Boy DS, like <a href="http://en.wikipedia.org/wiki/KORG_DS-10">Korg DS-10</a> and <a href="http://nitrotracker.tobw.net/">Nitrotracker</a>. For all of the above plus iPhone there&#8217;s a thing called <a href="http://www.osculator.net/wp/?n=Main/Bounce&amp;from=Main.HomePage">Osculator</a> that looks fun.</p>
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		<title>Sampling keyboards</title>
		<link>http://www.ethanhein.com/wp/2009/sampling-keybs/</link>
		<comments>http://www.ethanhein.com/wp/2009/sampling-keybs/#comments</comments>
		<pubDate>Sat, 08 Aug 2009 00:21:41 +0000</pubDate>
		<dc:creator>Ethan</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[beatles]]></category>
		<category><![CDATA[eighties]]></category>
		<category><![CDATA[ferris bueller]]></category>
		<category><![CDATA[grateful dead]]></category>
		<category><![CDATA[jazz]]></category>
		<category><![CDATA[john hughes]]></category>
		<category><![CDATA[keybs]]></category>
		<category><![CDATA[mellotron]]></category>
		<category><![CDATA[midi]]></category>
		<category><![CDATA[reason]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[recursion]]></category>
		<category><![CDATA[synths]]></category>
		<category><![CDATA[tape]]></category>
		<category><![CDATA[yello]]></category>

		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=1669</guid>
		<description><![CDATA[One of the greatest weirdnesses of electronic music is the sampling keyboard. You press a key and any sound recording you want pops out, at whatever pitch. The recent passing of John Hughes made me think of the scene in Ferris Bueller&#8217;s Day Off when Ferris samples his coughing and puking on an E-mu Emulator [...]]]></description>
			<content:encoded><![CDATA[<p>One of the greatest weirdnesses of electronic music is the sampling keyboard. You press a key and any sound recording you want pops out, at whatever pitch. The recent passing of John Hughes made me think of the scene in <a href="http://en.wikipedia.org/wiki/Ferris_Bueller%27s_Day_Off"><em>Ferris Bueller&#8217;s Day Off</em></a> when Ferris samples his coughing and puking on an<a href="http://en.wikipedia.org/wiki/E-mu_Emulator"> E-mu Emulator II</a>, and plays them back to the tune of the Blue Danube waltz. The exact same technology is used on the soundtrack by Yello for their song <a href="http://en.wikipedia.org/wiki/Oh_Yeah_%28Yello_song%29">&#8220;Oh Yeah.&#8221;</a></p>
<p style="text-align: center;"><object width="425" height="344" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/gqU_0xpILIU&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed width="425" height="344" type="application/x-shockwave-flash" src="http://www.youtube.com/v/gqU_0xpILIU&amp;hl=en&amp;fs=1&amp;" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p>Vocalist <a href="http://en.wikipedia.org/wiki/Dieter_Meier">Dieter Meier</a> recorded the words &#8220;oh oh, chicka chicka&#8221; and &#8220;oh yeah&#8221; at a relatively normal pitch into the sampler, and keyboardist <a href="http://en.wikipedia.org/wiki/Boris_Blank_%28musician%29">Boris Blank</a> played them back lower and slowed down. There are also some cool sampled Tarzan yells and Lord Of The Rings synthesized men&#8217;s chorus. This track could have been recorded last week.</p>
<p><span id="more-1669"></span>We think of sampling as this high-tech modern practice, but analog sampling keyboards go back to the early fifties. The first one was the <a href="http://en.wikipedia.org/wiki/Chamberlin">Chamberlin.</a> It played short tape recordings of a few different instruments when you pressed the keys. The Chamberlin has a much more famous descendant (some might say ripoff), the <a href="http://en.wikipedia.org/wiki/Mellotron">Mellotron</a>. Here&#8217;s a little branding 101: don&#8217;t name your invention after yourself, unless you have a cool name like <a href="http://en.wikipedia.org/wiki/Robert_Moog">Robert Moog.</a> Pick something retrofuture and groovy. The Mellotron sounds like something from <a href="http://en.wikipedia.org/wiki/Sleeper_%28film%29"><em>Sleeper</em></a> that you use between the Orb and the Orgasmatron. The intro of the Beatles&#8217; <a href="http://en.wikipedia.org/wiki/Strawberry_Fields_Forever"> &#8220;Strawberry Fields Forever&#8221;</a> is Paul McCartney playing sampled flutes on a Mellotron.</p>
<p>Analog tape isn&#8217;t a great sample medium. The mechanisms are delicate and bulky. The tape decays over time. The little motors have to be running at exactly the right speed for the notes to play back in tune. Sampling keyboards didn&#8217;t really take off until the invention of inexpensive <a href="http://www.ethanhein.com/wp/2008/digital-audio-is-just-long-lists-of-numbers/">digital audio.</a> Now that computers can play back audio recordings and perform all kinds of strange mathematical operations on them in real time, anything with a processor and a sound card can act as a sampler. Even high-end cell phones can perform the same functions as Ferris Bueller&#8217;s E-mu.</p>
<p>Some sampled instruments work better than others. A <a href="http://en.wikipedia.org/wiki/Midi">MIDI</a> interface can only capture certain aspects of your performance: which note you played, how loud you played it, how long you held it. You can add some other performance data with the sustain pedal, with the pitch or mod wheels, and maybe with a few other parameters. That&#8217;s not nearly enough data dimensionality to convey all the infinitesimal nuances of the way a violin bow or guitar pick grips and releases a string. Stringed instruments sound extremely fake when played on a sampling keyboard. The fakeness has its own charms, but that&#8217;s a whole different instrument unto itself. Piano works well as a MIDI instrument since it practically was one to begin with. Any keyboard instrument translates well to MIDI. Massed orchestral instruments work better than solo ones. Horn samples can work okay if you don&#8217;t mind monotonous phrasing. Again, sometimes the robotic sound has its own quality. I mostly prefer more purely electronic sounds like abstract synths and <a href="http://www.ethanhein.com/wp/2009/samples-and-dna/">samples of other songs</a>.</p>
<p>One of my most entertaining experiments with sampling was called the Sikoratron. It&#8217;s a Reason patch I made using samples of <a href="http://www.catherinesikora.com/">Catherine Sikora</a>, who I played with in a jazz group. To build my sample library, I recorded every member of the horn section doing solo improvisations. Catherine recorded these long, angular Coltrane-esque sax lines. By mapping different phrases to different regions of the keyboard, I could play my own far-out Catherine solos. The results were unpredictable, since the tonality of the phrases didn&#8217;t necessarily match the key that triggered them. The Sikoratron gave the best results when my non-keyboard playing friends explored it intuitively with their index fingers.</p>
<p>The full surrealism of MIDI is only just revealing itself. You can map sampled sounds to just about any physical action. Jerry Garcia used a MIDI guitar to play synthesized flute and such with the Grateful Dead. MIDI guitar such a cool idea in theory, since the guitar is <a href="http://www.ethanhein.com/wp/2009/jimi-hendrix-electronic-musician/">already an amazing analog synth controller</a>. Unfortunately, you can&#8217;t just slap a MIDI pickup unto an electric guitar, because it won&#8217;t track as accurately as you would want. You need to get an expensive special guitar made of a futuristic carbon composite. Fine if you&#8217;re Jerry Garcia, lame if you&#8217;re a normal person.</p>
<p>When I play <a href="http://www.ethanhein.com/wp/computer-music/">electronic music</a> live, I do my sample triggering with a <a href="http://www.flickr.com/photos/ethanhein/2995793499/in/set-72157619125916471/">video game controller.</a> It&#8217;s more limited than a full MIDI keyboard, but for my stuff that&#8217;s a virtue. I see the future of MIDI belonging to <a href="http://www.ethanhein.com/wp/cold-tech-hot-beats/music-games/">game controllers</a>. Check out <a href="http://www.synthtopia.com/content/2008/04/28/the-worlds-strangest-midi-controllers/">this Synthtopia post</a> on the world&#8217;s strangest MIDI controllers. Behold the Drumpants:</p>
<p style="text-align: center;"><object width="425" height="344" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/g2BK4deK7HM&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed width="425" height="344" type="application/x-shockwave-flash" src="http://www.youtube.com/v/g2BK4deK7HM&amp;hl=en&amp;fs=1&amp;" allowfullscreen="true" /></object></p>
<p>Other videos show people controlling synths and samples using pennies, a laser, a robotic exoskeleton, a sheet of paper, a driver&#8217;s license, hamsters and other odd things. Music looks like it&#8217;s going to continue to be fun in the future.</p>
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		<title>In the sequencer, the notation is the performance</title>
		<link>http://www.ethanhein.com/wp/2009/in-the-sequencer-the-notation-is-the-performance/</link>
		<comments>http://www.ethanhein.com/wp/2009/in-the-sequencer-the-notation-is-the-performance/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 00:32:39 +0000</pubDate>
		<dc:creator>Ethan</dc:creator>
				<category><![CDATA[Interfaces]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[electronica]]></category>
		<category><![CDATA[hip-hop]]></category>
		<category><![CDATA[mashups]]></category>
		<category><![CDATA[music notation]]></category>
		<category><![CDATA[notation]]></category>
		<category><![CDATA[reason]]></category>
		<category><![CDATA[recursion]]></category>
		<category><![CDATA[revival revival]]></category>
		<category><![CDATA[Sampling]]></category>
		<category><![CDATA[screencaps]]></category>
		<category><![CDATA[sequencing]]></category>
		<category><![CDATA[symmetry]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=315</guid>
		<description><![CDATA[In my laptop band Revival Revival, we use Reason for all of our instrumental sounds and sample playback. The newest version has a handy color-coding feature in the sequencer, which makes it easy for me to be able to keep track of which part of which song happens in which order. Having all the tunes [...]]]></description>
			<content:encoded><![CDATA[<p>In my laptop band <a href="http://www.ethanhein.com/revivalrevival.html">Revival Revival</a>, we use <a href="http://www.propellerheads.se/products/reason/">Reason</a> for all of our instrumental sounds and sample playback. The newest version has a handy color-coding feature in the sequencer, which makes it easy for me to be able to keep track of which part of which song happens in which order. Having all the tunes under my eyes all the time has revealed new wisdom to my ears about symmetry and asymmetry, and isn&#8217;t that what music is all about?</p>
<p>The color-coding system started as a simple information-management technique, but it ended up improving my ears. Spending so much time looking at these colorfully abstracted representations of so many songs, I couldn&#8217;t help but notice some patterns. I&#8217;ve done enough tracks now that I can lay something out in the sequencer and know that it&#8217;ll basically work without having to listen to it first. Classical and jazz musicians get to the point where by glancing over a score, they can hear it quite clearly in the mind&#8217;s ear. The Reason sequencer has a much shorter path into the brain&#8217;s deep sense-data processing centers because it&#8217;s dynamic, animated, and responsive to my thoughts in real time.</p>
<p><span id="more-315"></span></p>
<p>So here are three representative tunes. The rows are instruments, mostly sample players along with the odd drum machine or synth. The columns are groups of eight bars, sixty-four beats according to the dance music convention of a bar comprising eight eighth notes. You can see that every phrase in these tunes is two, four, eight or sixteen bars long. This is no accident. Powers of two sound good. Each colored brick is a phrase worth of sequencer data. My system is to color intros and outtros pale yellow, the verses blue, choruses green, instrumentals and breakdowns orange, and bridges purple. The colors are chosen soley on the basis of what looks good together on the screen.</p>
<p><strong>The Sign</strong> &#8211; <a href="http://www.revivalrevival.com/">Revival Revival</a> vs <a href="http://www.google.com/musica?aid=sgRGXwYGddM&amp;sa=X&amp;oi=music&amp;ct=result">Ace Of Base</a> vs <a href="http://www.flickr.com/photos/ethanhein/tags/supermario/">Super Mario Bros</a> vs <a href="http://en.wikipedia.org/wiki/Scientist_Rids_the_World_of_the_Evil_Curse_of_the_Vampires">Scientist</a></p>
<p><a href="http://www.flickr.com/photos/ethanhein/3192472818/"><img class="alignnone" title="The Sign" src="http://farm4.static.flickr.com/3421/3192472818_1c7446454b.jpg?v=0" alt="" width="500" height="417" /></a></p>
<p>Even though this track is a freakshow sonically and memetically, its underlying structure is total pop boilerplate. Every phrase is eight bars long. The intro is mostly identical to the verses, each of which is followed by the chorus. The breakdown is modeled on the verse, but twice as long, and is followed by a triple chorus to end the song. The outtro is the last chorus spaced out and with no drums, plus a little tag on the very end.</p>
<p><strong>Tomorrow Never Knows</strong> &#8211; <a href="http://www.revivalrevival.com/">Revival Revival</a> vs the <a href="http://www.flickr.com/photos/ethanhein/tags/beatles/">Beatles</a> vs <a href="http://www.flickr.com/photos/ethanhein/tags/mia/">M.I.A.</a> vs <a href="http://www.ethanhein.com/wp/2010/missy-elliot/">Missy Elliot</a></p>
<p><a href="http://www.flickr.com/photos/ethanhein/3191626429/"><img class="alignnone" title="Tomorrow Never Knows" src="http://farm4.static.flickr.com/3508/3191626429_69e50f3efc.jpg?v=0" alt="" width="500" height="344" /></a></p>
<p><object width="100%" height="81" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F23697251" /><embed width="100%" height="81" type="application/x-shockwave-flash" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F23697251" allowscriptaccess="always" /> </object> <a href="http://soundcloud.com/ethanhein/tomorrow-never-knows">Tomorrow Never Knows</a> by <a href="http://soundcloud.com/ethanhein">ethanhein</a></p>
<p>Since this is a fake Ravi Shankar tune, it has a more open-ended, less narrative structure. The single-chord jam fits electronic music like a glove, and fake Middle Eastern and Asian music usually translates better to computers than Western linear tunes with definite beginnings, middles and ends. Tomorrow Never Knows is a single <a href="http://www.ethanhein.com/theory/scalesandemotions.html">mixolydian</a> scale to infinity, verses interspersed with open-ended passages of swirling modal chaos. I have a few different versions of the basic loop with different densities, but functionally they&#8217;re all interchangeable. The colors are more general landmarks for me.</p>
<p><strong>Love Her Madly</strong> &#8211; <a href="http://www.revivalrevival.com/">Revival Revival</a> vs the <a href="http://en.wikipedia.org/wiki/Doors">Doors</a> vs <a href="http://www.flickr.com/photos/ethanhein/2541598325/">James Brown</a></p>
<p><a href="http://www.flickr.com/photos/ethanhein/3191626963/"><img class="alignnone" title="Love Her Madly" src="http://farm4.static.flickr.com/3523/3191626963_dd574f3be2.jpg?v=0" alt="" width="500" height="347" /></a></p>
<p>We like this tune so much that we extend it like crazy in performances. The recording only goes to the bridge once, but live we do a breakdown and then go back into the bridge, sometimes a few times. The outtro is when I rap.</p>
<p>MIDI sequencers like Reason have done for music notation and composition what word processing and the internet did for the written word. Especially intriguing is the way you can move the loop markers around during playback. My one sadness with Reason&#8217;s sequencer is that while there are many operations you can perform during playback and live recording, you can&#8217;t copy and paste in the sequencer window without stopping first. Maybe there&#8217;s some unavoidable software constraint here, or maybe it&#8217;s just lazy coding, I&#8217;ll give the Reason guys the benefit of the doubt and assume the former. I&#8217;m finding so much inspiration in their software, it feels ungrateful to criticize.</p>
<p><em>Reblogged on <a href="http://delicious.com/hysysk">Hysysk&#8217;s Delicious</a></em></p>
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