Note-taking for Research on Games and Simulations with Jan Plass
Barab, S. A. (2014). Design-based research: a methodological toolkit for engineering change. In K. Sawyer (ed.) Handbook of the Learning Sciences, Vol 2, (pp. 233-270), Cambridge, MA: Cambridge University Press.
Design-based research (DBR) is a subject close to my heart, because it was the basis of my masters thesis, and informs the work of the NYU Music Experience Design Lab. All of our tools are designed and tested in the context of messy and complex natural learning and creating environments: classrooms, bedrooms, studios, and public events. We evaluate our tools continuously, but the only purely empirical and “experimental” methods we use involve Google analytics. We sometimes conduct user research in formal settings, but mostly observe practice “in the wild” between regular iterations.
This post is public-facing note taking on Music Matters by David Elliott and Marissa Silverman for my Philosophy of Music Education class.
This chapter deals with philosophy and music education. The word “philosophy” in this context means not just a credo or belief system. It’s the process of examining your thinking, beliefs, relationships, and so on.
With this post, I begin some public-facing note taking on Music Matters by David Elliott and Marissa Silverman. The goal here is to explain the book to myself, but if this is helpful to you in some way, good.
What is the point of music education? For Elliott and Silverman, the goal is to develop each student as a person. Music engages and emerges from every aspect of your personhood, and so does music education. To talk about music education, then, you first have to define what a person is.