Final paper for Approaches To Qualitative Inquiry with Colleen Larson
Section 1: Reflections on Received View of Research
I was raised by two medical researchers and a former astrophysicist, surrounded by stacks of quantitative journals. I rarely questioned the assumption that quantitative empirical research is the gold standard of truth, and that while subjective accounts are interesting and illuminating, they are not ultimately reliable. From scientists I learned that stories belong to mythology, while facts do not necessarily organize themselves in ways that can be apprehended so easily. Creation myths tell the story of a human-scale world in which humans are the most important element. Astrophysicists tell us that the universe is unfathomably vast and incomprehensibly old, and that we are insignificant in the grand scheme of things, while evolution teaches that we are more like mushrooms or daisies than unlike them. It is axiomatic for scientists that reality is empirically knowable, and while social and emotional considerations are a fact of life, they are noise to be filtered out.
Final paper for Principles of Empirical Research with Catherine Voulgarides
Jamie Ehrenfeld is a colleague of mine in the NYU Music Experience Design Lab. She graduated from NYU’s music education program, and now teaches music at Eagle Academy in Brownsville. Like many members of the lab, she straddles musical worlds, bringing her training in classical voice to her work mentoring rappers and R&B singers. We often talk about our own music learning experiences. In one such discussion, Jamie remarked: “I got a music degree without ever writing a song” (personal communication, April 29 2017). Across her secondary and undergraduate training, she had no opportunity to engage with the creative processes behind popular music. Her experience is hardly unusual. There is a wide and growing divide behind the culture of school music and the culture of music generally. Music educators are steeped in the habitus of classical music, at a time when our culture is increasingly defined by the music of the African diaspora: hip-hop, R&B, electronic dance music, and rock. Continue reading
This post documents my final project for User Experience Design with June Ahn
Overview of the problem
The aQWERTYon is a web-based music performance and theory learning interface designed by the NYU Music Experience Design Lab. The name is a play on “QWERTY accordion.” The aQWERTYon invites novices to improvise and compose using a variety of scales and chords normally available only to advanced musicians. Notes map onto the computer keyboard such that the rows play scales and the columns play chords. The user can not play any wrong notes, which encourages free and playful exploration. The aQWERTYon has a variety of instrument sounds to choose from, and it can also act as a standard MIDI controller for digital audio workstations (DAWs) like GarageBand, Logic, and Ableton Live. As of this writing, there have been aQWERTYon 32,000 sessions.
Note: I refer to mentors by their real names, and to participants by pseudonyms
Ed Sullivan Fellows (ESF) is a mentorship and artist development program run by the NYU Steinhardt Music Experience Design Lab. It came about by a combination of happenstances. I had a private music production student named Rob Precht, who had found my blog via a Google search. He and I usually held our lessons in the lab’s office space. Over the course of a few months, Rob met people from the lab and heard about our projects. He found us sufficiently inspiring that he approached us with an idea. He wanted to give us a grant to start a program that would help young people from under-resourced communities get a start in the music industry. He asked us to name it after his grandfather, Ed Sullivan, whose show had been crucial to launching the careers of Elvis, the Beatles, and the Jackson 5. While Rob’s initial idea had been to work with refugees who had relocated to New York, we agreed to shift the focus to native New York City residents, since our connections and competencies were stronger there.
Note-taking for Research on Games and Simulations with Jan Plass
Barab, S. A. (2014). Design-based research: a methodological toolkit for engineering change. In K. Sawyer (ed.) Handbook of the Learning Sciences, Vol 2, (pp. 233-270), Cambridge, MA: Cambridge University Press.
Design-based research (DBR) is a subject close to my heart, because it was the basis of my masters thesis, and informs the work of the NYU Music Experience Design Lab. All of our tools are designed and tested in the context of messy and complex natural learning and creating environments: classrooms, bedrooms, studios, and public events. We evaluate our tools continuously, but the only purely empirical and “experimental” methods we use involve Google analytics. We sometimes conduct user research in formal settings, but mostly observe practice “in the wild” between regular iterations.
Note-taking for Principles of Empirical Research with Catherine Voulgarides
Alexander, K.L., Entwisle, D.R., & Olson, L. (2014) The Long Shadow: Family Background Disadvantaged Urban Youth, and the Transition to Adulthood. New York, NY: Russell Sage Foundation.
The central message of The Long Shadow is that social mobility in America is a myth. The authors combine objectivist and subjectivist epistemologies, using a theoretical perspective combining postpositivism implicit in their statistical analyses with some interpretivism shown by their use of first-person narratives. The methodology centers around a longitudinal study of 790 first graders tracked over 20 years via regular interviews. This data is extensively supplemented by other statistical measures. Periodically the authors quote interviews with a particular subject to put a human face on a particular statistical theme. Their procedure is transformative and concurrent, with individual perspectives and broader statistical trends mutually informing one another. The authors aim to show that underprivileged Baltimore residents show little social mobility, but that the reasons for their lack of mobility are complex, multifaceted and intersectional.
Since its launch, you’ve been able to export your Groove Pizza beats as WAV files, or continue working on them in Soundtrap. But now, thanks to MusEDLab developer Jordana Bombi, you can also save your beats as MIDI files as well.
You can bring these MIDI files into your music production software tool of choice: Ableton Live, Logic, Pro Tools, whatever. How cool is that?
There are a few limitations at the moment: your beats will be rendered in 4/4 time, regardless of how many slices your pizza has. You can always set the right time signature after you bring the MIDI into your production software. Also, your grooves will export with no swing–you’ll need to reinstate that in your software as well.
We have some more enhancements in the pipeline, aside from fixing the limitations just mentioned. We’re working on a “continue in Noteflight” feature, real-time MIDI input and output, and live performance using the QWERTY keyboard. I’ll keep you posted.
For Jan Plass‘ class on research in games for learning, I’m working on an experiment testing the effects of game soundtracks on cognitive performance. The game in question is All You Can ET, developed by the NYU CREATE Lab.
Here’s the music:
You’re hearing four versions of the basic 32-bar loop: fast major, fast minor, slow major, and slow minor. We’ll be playtesting each of these versions to see how (or whether) they affect game performance.
Note-taking for Principles of Empirical Research with Catherine Voulgarides
Pager, Devah. (2007). MARKED: Race, Crime, and Finding Work in an Era of Mass Incarceration. Chicago: University of Chicago Press.
Page 21 of Pager’s book includes this chart, showing annual prison admissions for drugs by race in the United States. In the 1980s, we imprisoned roughly the same numbers of black and white people for drugs. There are about six times as many white people as black people in the population generally, so unless you believe that black people do drugs at six times the rate white people do, there would appear to have been some racism at work.
Then in the late 80s, there was an incredible jump in the number of black prisoners, leading to the present situation, where there are between two and three times as many black people in prison for drugs as white people. While America has become less racist in some respects, this statistic tells us that we are not making as much progress as we like to imagine. These facts also have implications for the history of hip-hop. You can see the rise of both gangsta and overtly socially conscious rap in large part as a response to the devastating effect of this sentencing disparity.
Assignment for Approaches to Qualitative Inquiry with Colleen Larson
If you’re looking for a gripping and highly readable (though depressing) sociological study, I strongly recommend this one.
The purpose of MacLeod’s study is to understand how class inequality reproduces itself, using the example of two groups of young men living in a housing project. He asks how these young people reconcile America’s dominant ideology of individual achievement, where success is based on merit, and economic inequality is due to differences in ambition and ability, with the reality of the participants’ own limited choices and opportunities. In particular, MacLeod addresses the question of whether education ensures equality of opportunity as it is purported to do.