This summer, I’m teaching Cultural Significance of Rap and Rock at Montclair State University. It’s my first time teaching it, and it’s also the first time anyone has taught it completely online. The course is cross-listed under music and African-American studies. Here’s a draft of my syllabus, omitting details of the grading and such. I welcome your questions, comments and criticism.
I hear it all the time from my friends in the rock world, and see it all the time in internet discussions: guitarists are struggling with their music theory, or they’ve given up on it completely. This is not their fault! Music theory is taught pretty badly for the most part, and it rarely addresses the music that rock musicians are playing.
I’ve been working on rectifying that situation. If you play guitar, or any other rock-adjacent instrument, I hope that these posts are useful to you:
Earlier this spring, I subbed for Adam Bell‘s Music Technology 101 class at Montclair State. His sections were populated more exclusively with classical conservatory kids than mine, so for my one-shot lesson, I figured I’d talk them through some items from my illicit collection of multitrack stems, and give them a sense of the history of the recorded art form.
First up was “A Day In The Life” by the Beatles.
Bennett, J. (2011). Collaborative songwriting – the ontology of negotiated creativity in popular music studio practice. Journal on the Art of Record Production, (5), online.
My professional life at the moment mostly consists of teaching classical and jazz musicians how to write pop songs. While every American is intuitively familiar with the norms of pop music, few of us think about them explicitly, even trained musicians. It’s worth considering them, though. While individual pop songs might be musically uninteresting, in the aggregate they’re a rich source of information about the way our culture evolves. Bennett describes popular song as an “unsubsidized populist art form,” like Hollywood movies and video games. The marketplace exerts strong Darwinian pressures on songwriters and producers, polishing pop conventions like pebbles being tumbled in a river.
I’m teaching at Montclair State University because of Adam Bell, a fellow self-taught rock and pop musician turned academic. Adam loves to quote The Poetics of Rock by Albin Zak, and rightly so.
Zak’s major point is that rock is an art form about making records, and that the creativity in making records is only partially in the songs and the performances. A major part of the art form is the creation of sound itself. It’s the timbre and space that makes the best recordings come alive as much as any of the “musical” components. We need some better language to describe the different components that go into making a rock record, or any kind of recording.
I just completed a batch of new music, which was improvised freely in the studio and then later shaped into structured tracks.
I thought it would be helpful to document the process behind this music, for a couple of reasons. First of all, I expect to be teaching this kind of production a lot more in the future. Second, knowing how the tracks were made might be helpful to you in enjoying them. Third, composing the music during or after recording rather than before has become the dominant pop production method, and I want to help my fellow highbrow musicians to get hip to it. Continue reading
Computers have revolutionized the composition, production and recording of music. However, they have not yet revolutionized music education. While a great deal of educational software exists, it mostly follows traditional teaching paradigms, offering ear training, flash cards and the like. Meanwhile, nearly all popular music is produced in part or in whole with software, yet electronic music producers typically have little to no formal training with their tools. Somewhere between the ad-hoc learning methods of pop and dance producers and traditional music pedagogy lies a rich untapped vein of potential.
This paper will explore the problem of how software can best be designed to help novice musicians access their own musical imagination with a minimum of frustration. I will examine a variety of design paradigms and case studies. I will hope to discover software interface designs that present music in a visually intuitive way, that are discoverable, and that promote flow.