Ableton Session View and instrument design

We usually think of “recorded” and “live” as two distinct and opposed forms of music. But technology has been steadily eroding the distinction between the two. Controllerism is a performance method using specialized control surfaces to trigger sample playback and manipulate effects parameters with the full fluidity and expressiveness of a conventional instrument. Such performance can take place on stage or in the studio.

Controllerism is attractive to me because I came to music through improvisation: blues, jazz, jam bands. I spent years improvising electronic music with Babsy Singer, though she did the beats and loops, not me. My life as a producer, meanwhile, has involved very little improvisation. Making music with the computer has been more like carefully writing scores. Improvisation and composition are really the same thing, but the timescales are different. Improvisation has an immediacy that composing on paper doesn’t. The computer shortens the loop from thought to music, but there’s still a lot of obligatory clicking around.

It’s certainly possible to improvise on the computer with MIDI controllers, either the usual keyboard variety or the wackier and more exotic ones. Improvising with MIDI and then cleaning up the results more meticulously is pretty satisfying, though my lack of piano skills make it almost as slow and tedious an input system as the mouse. Jamming on iPhone and iPad apps like Animoog or GarageBand is better. What they lack in screen real estate, they make up for with form factor. Making music on the computer comes to feel like office work after a while. But you can use the phone or the tablet while lying in bed or on the ground, or while pacing around, or basically anywhere. Multitouch also restores some of the immediacy of playing instruments.

There’s also the option of recording a lot of vocal or instrumental improvisation, and then sorting out all the audio afterwards. This is the most satisfying strategy for infusing electronic music with improvisation that I’ve found so far. You get all the free-flowing body-centered immediacy of live jamming, with no pressure whatsoever to be flawless. However, then you have to do the editing. It’s easier now than it was five or ten years ago, but it’s still labor-intensive. It can take an hour of work to shape a few minutes of improv into musical shape.

All of this time, I’ve had severe DJ envy, since their gear is designed for immediacy and improvisation. It’s a lame DJ indeed who meticulously stitches together a set ahead-of-time in an audio editor. However, DJ tools operate at the level of entire songs. It’s not easy to use Serato to write a new track. I’ve been wanting a tool that gives me the same sense of play, but at the scale of individual samples rather than entire songs.

Enter the APC40. The form factor resembles an MPC, and you can use it that way, to trigger one-shot samples like drum hits or chord stabs. But the intended use case is for Ableton session view, starting and stopping the playback of loops. By default, loop playback is quantized to the bar, so whenever you hit a pad, the loop begins playing cleanly on the next downbeat. (You can set the quantization interval to be as wide or narrow as you want, or disable it completely.) Playing your loops live makes happy accidents more likely. Of course, unhappy accidents are more likely too. But those are easy to fix in Arrange view. When I discovered that NYU has a little-used APC, I signed it out and started teaching myself controllerism. Here’s a picture of it.

Learning how this thing works. Major musical challenge.

It seems complex, and it is. The Starship Enterprise quality appeals to my tech nerd side. Creating an Ableton session for APC playing is like inventing a new musical instrument, every time. After you design your instrument, then you have to learn how to play it. On the other hand, if you design your instrument right, the actual playing of it can be fun and easy. When I set up the APC with some Michael Jackson samples and let Milo try it, he figured out the concept immediately.

Can a two-year-old live remix Michael Jackson with an APC40? Let's find out!

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Shared sample projects

My students at NYU and Montclair State are beginning to venture into producing their own tracks. There are two challenges facing them, the small one and the big one. The small challenge is learning3 the tools: remembering where the menus are and which key you hold down to turn the mouse pointer into a pencil, learning to conceive of notes and beats as rectangles on the piano roll, troubleshooting when you play notes on the MIDI keyboard and no sound comes out. The big challenge is option paralysis. Even a lightweight tool like GarageBand comes with a staggeringly large collection of software instruments, loops and effects, even before you start dealing with recording your own sounds. Where do you even begin?

The solution I’m using with my classes is the shared-sample project. Students are challenged to build a track out of a particular sound, or set of sounds. The easy version requires that they use the given sound, along with any additional sounds they see fit to include. The hard version, and for me the really interesting one, requires that they use the given sound(s) and absolutely nothing else. I was inspired in creating these assignments by the many Disquiet Junto shared sample projects I’ve had the pleasure of participating in. I’m trying out my own project ideas on MSU advanced audio production independent studiers Dan Bui and Matt Skouras, and will soon be giving shared-sample projects to my beginner-level classes as well.

The first assignment I gave Dan and Matt was to use eight GarageBand factory loops to build a track. They were free to do whatever processing they wanted, but they could not use other sounds. Also, they only had an hour to put their tracks together. Here are the loops:

Eight loops

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Internet blues

Recently, WNYC’s great music show Soundcheck held a contest to see who could do the best version of the 100 year old song “Yellow Dog Blues” by WC Handy.

Marc Weidenbaum had the members of the Disquiet Junto enter the contest en masse. I did my track, put it on SoundCloud, and promptly forgot all about it.

A month later, I was surprised and delighted to learn from Marc’s blog that the contest winner was Junto stalwart Westy Reflector.

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Reflections on teaching Ableton Live, part two

In my first post in this series, I briefly touched on the problem of option paralysis facing all electronic musicians, especially the ones who are just getting started. In this post, I’ll talk more about pedagogical strategies for keeping beginners from being overwhelmed by the infinite possibilities of sampling and synthesis.

Building a pop song structure

This is part of a larger argument why Ableton Live and software like it really needs a pedagogy specifically devoted to it. The folks at Ableton document their software extremely well, but their materials presume familiarity with their own musical culture. Most people aren’t already experimental techno producers. They need to be taught the musical values, conventions and creative approaches that Ableton Live is designed around. They also need some help in selecting raw musical materials. We music teachers can help, by putting tools like Ableton into musical context, and by curating finitely bounded sets of sounds to work with. Doing so will lower barriers to entry, which means happier users (and better sales for Ableton.) Continue reading

Composing improvisationally with Ableton Live

I just completed a batch of new music, which was improvised freely in the studio and then later shaped into structured tracks.

I thought it would be helpful to document the process behind this music, for a couple of reasons. First of all, I expect to be teaching this kind of production a lot more in the future. Second, knowing how the tracks were made might be helpful to you in enjoying them. Third, composing the music during or after recording rather than before has become the dominant pop production method, and I want to help my fellow highbrow musicians to get hip to it. Continue reading

TufAmerica suing Frank Ocean is ridiculous

Maybe, like me, you’re a fan of “Super Rich Kids” by Frank Ocean featuring Earl Sweatshirt.

Maybe, like me, you were especially delighted by the part at 1:59, when Frank unexpectedly quotes “Real Love” by Mary J. Blige.

A “record label” (really a group of lawyers) called TufAmerica heard that quote too, and now they’re suing Frank Ocean for sampling their property without permission. TufAmerica owns 3.15% of “Real Love.” They acquired this stake by suing Mary J. Blige, whose song samples “Top Billin'” by Audio Two.

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Hereditary units in music

Another thought-provoking Quora question: Are there any hereditary units in music? The question details give some context:

In his blog post “The Music Genome Project is no such thing,” David Morrison makes an edifying distinction between a genotype and a phenotype. He also makes the bold statement “there are no hereditary units in music.” Is this true?

Morrison’s post is a valuable read, because it’s so precisely wrong as to be quite useful in clarifying your thinking.

Nas -

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Remixing “Here Comes The Sun” in 5.1 Surround

For my final project in Advanced Audio Production at NYU, I created a 5.1 surround remix of the Beatles’ “Here Comes The Sun.” You can download it here. If you don’t have surround playback, you can listen to the stereo version:

I was motivated to create a surround remix of a Beatles song by hearing the Beatles Love album in class.

I chose “Here Comes The Sun” because I have the multitracks, and because I heard potential to find new musical ideas within it. Remixing an existing recording is always an enjoyable undertaking, but the process takes on new levels of challenge and reward when the source material is so well-known and widely revered. Much as I enjoy Beatles Love, I feel that it didn’t take enough liberties with the original tracks. I wanted to depart further from the original mix and structure of “Here Comes The Sun.”

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The Schizophonia of David Byrne, Brian Eno and The Orb

For Paul Geluso’s Advanced Audio Production midterm, we were assigned to choose two tracks from his recommended listening list, and compare and contrast them sonically. I chose “Regiment” by David Byrne and Brian Eno, and “Little Fluffy Clouds” by The Orb.

Recorded ten years apart using very different technology, both tracks nevertheless share a similar structure: dance grooves at medium-slow tempos centered around percussion and bass, overlaid with radically decontextualized vocal samples. Both are dense and abstract soundscapes with an otherworldly quality. However, the two tracks have some profound sonic differences as well. “Regiment” is played by human instrumentalists into analog gear, giving it a roiling organic murk. “Little Fluffy Clouds” is a pristine digital recording built entirely from DJ tools, quantized neatly and clinically precise.

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