In this post, I’ll be doing some public-facing note-taking on Music As Social Life: The Politics Of Participation by Thomas Turino. I’m especially interested in chapter two: Participatory and Presentational Performance. We in America tend to place a high value on presentational music created by professionals, and a low value on participatory music made by amateurs. It’s useful to know that there are people in the world who take the opposite view.
Turino divides music into four big categories:
- Participatory music. Everyone present is actively doing something: playing an instrument, singing or chanting, and/or dancing. For example: a bluegrass jam, campfire singing, a hip-hop cypher.
- Presentational music. There’s a clear divide between the performers and the audience. Audience members might dance or sing along, but they are not the focus. For example: a classical, rock or jazz concert.
- High-fidelity recording. A document of a live performance (or a convincing illusion of such.) For example: a classical or jazz album.
- Studio sound art. A recording that was constructed in the studio using techniques other than (or in addition to) people performing in real time. For example: a late Beatles album, or any pop song currently on the radio.
Turino devotes a lot of his attention to three examples of participatory music cultures:
This last group might strike you as the odd one out, but Turino sees more commonalities between the musical experience of American contra dancers and participants in Shona rituals than he does between the contra dancers and audiences at, say, a bluegrass concert.
I just completed a batch of new music, which was improvised freely in the studio and then shaped into structured tracks after the fact.
I thought it would be helpful to document the process behind this music, for a couple of reasons. First of all, I expect to be teaching this kind of production a lot more in the future. Second, knowing how the tracks were made might be helpful to you in enjoying them. Third, composing the music during or after recording rather than before has become the dominant pop production method, and I want to help my fellow highbrow musicians catch up to it. Continue reading
This post was originally written for the Play With Your Music blog.
Peter Gabriel’s songwriting and recording process in the early 1980s was unusual in its technological sophistication, playfulness and reliance on improvisation. But now that the technology is a lot cheaper and more accessible, most pop, dance and hip-hop music is produced using similar methods.
The South Bank Show’s long 1983 documentary on the making of Peter Gabriel’s fourth solo album Security follows the production of the album from its earliest conception to its release and critical reception, giving fascinating insight into the creative process along the way.
My new studio band has an album nearing completion. It’s called Music Information Retrieval, because our studio time was sponsored by NYU’s Music and Audio Research Lab — we contributed to a database of multitracks that will be used for music informatics research.
We made our DJ debut over the weekend at the Rubin Museum, where our brand-new track “Rock Steady” was dropped by DJ Ripley.
I’ve been producing a bunch of new videos for future iterations of Play With Your Music, with the help of the good people at the NYU Blended Learning Lab. So far, we’ve done two sets. There’s a series of tutorials on producing samples, beats and melodies using the in-browser digital audio workstation Soundation:
In case you don’t pay attention to such things, there’s a miniature scandal swirling around the Red Hot Chili Peppers’ performance at the Super Bowl halftime show.
Close examination of the footage reveals that the bass and guitar weren’t plugged in.
Flea, the Peppers’ bassist, came forward and admitted that they used a pre-recorded track, and offered various excuses and explanations. I’m surprised to find myself writing about this, since if there’s anything I care about less than the Super Bowl, it’s the Red Hot Chili Peppers. But I was struck by Flea’s prevaricating; the whole thing points up the strangeness of live music in the age of technology.
This week marks the conclusion of the first iteration of Play With Your Music, the music production MOOC I’ve been contributing to this past semester.
Creating and running the MOOC has been a learning experience for everybody involved. It certainly has been for me. I do most of my music teaching one on one, and it’s been weird creating materials for a couple of thousand students I never see at all. (Though I guess that’s sort of what I’m doing on this blog.) My colleagues have been keeping close tabs on the community of participants, but my personal interaction has been limited by the course’s coinciding with crunch time for my thesis. So this post will be less about the students, and more about the teachers.
We’re asking participants in Play With Your Music to create musical structure graphs of their favorite songs. These are diagrams showing the different sections of the song and where its component sounds enter and exit. In order to create these graphs, you have to listen to the song deeply and analytically, probably many times. It’s excellent ear training for the aspiring producer or songwriter. This post will talk you through a structure graph of “Sledgehammer” by Peter Gabriel. Co-produced by Peter and Daniel Lanois, this is an emblematic eighties pop tune.
Here are the video versions of my analysis:
Below is the musical structure graph. Click the image below to see it bigger, and with popup comments.
Here’s the perceived space graph:
And here’s a chart of the chord progression.
This is the fifth in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. See also the first, second, third and fourth posts.
Soundation uses the same basic interface paradigm as other audio recording and editing programs like Pro Tools and Logic. Your song consists of a list of tracks, each of which can contain a particular sound. The tracks all play back at the same time, so you can use them to blend together sounds as you see fit. You can either record your own sounds, or use the loops included in Soundation, or both. The image below shows six tracks. The first two contain loops of audio; the other four contain MIDI, which I’ll explain later in the post.
This is the fourth in a series of posts documenting the development of Play With Your Music, a music production MOOC jointly presented by P2PU, NYU and MIT. See also the first, second and third posts.
After PWYM participants have tried mixing using just levels and panning, the next step is to include audio effects for additional audio manipulation. As a painless introduction, you can load any track from SoundCloud into our own miniature web-based effects unit, #PWYM Live Effects. Then it’s time to open up some dry stems in Soundation. In addition to mixing and panning, you can now do some creative application of Soundation’s effects. These include:
Both low-pass and high-pass filters are available, which block high and low frequencies, respectively. Why would you want to do such a thing? There are practical and expressive reasons. The practical one is to keep sounds from fighting each other in the mix. So, for example, my electric guitar has a very bass-heavy sound. If there’s a bassist on the track along with me, together we’re going to sound like mud. By applying a high-pass filter to my guitar, I can stay out of the bassist’s way and still get across most of the information in my sound. Similarly, I’d want to low-pass the bass for the same reason.