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	<title>Comments on: The Minus World and the Blue Screen Of Death</title>
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	<link>http://www.ethanhein.com/wp/2009/the-minus-world-and-the-blue-screen-of-death/</link>
	<description>Music, Technology, Evolution</description>
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		<title>By: Ethan</title>
		<link>http://www.ethanhein.com/wp/2009/the-minus-world-and-the-blue-screen-of-death/#comment-495</link>
		<dc:creator>Ethan</dc:creator>
		<pubDate>Tue, 06 Jul 2010 16:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=503#comment-495</guid>
		<description>Thanks for the super thorough corrections. I&#039;m going to work them into the post, if you don&#039;t mind.</description>
		<content:encoded><![CDATA[<p>Thanks for the super thorough corrections. I&#8217;m going to work them into the post, if you don&#8217;t mind.</p>
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		<title>By: Myria</title>
		<link>http://www.ethanhein.com/wp/2009/the-minus-world-and-the-blue-screen-of-death/#comment-494</link>
		<dc:creator>Myria</dc:creator>
		<pubDate>Tue, 06 Jul 2010 04:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=503#comment-494</guid>
		<description>1. The arcade version came out in 1986, whereas the NES version came out in 1985.
2. The fact that the glitch results in a blank tile for a world number is not a coincidence.  It is closely tied to the Warp Zone to world 5-1, specifically the fact that that Warp Zone has only one pipe while 1-2&#039;s has three.
3. 1-2 doesn&#039;t have a &quot;buggy brick&quot;.  You can do the wall walk glitch at any similar arrangement of bricks in the game.  It&#039;s just that glitching at this particular location has an interesting side effect.
4. The Minus World going to 2-2/7-2 is essentially happenstance in its programming: the game ends up trying to interpret unrelated data as if it were a level number.  The data happens to be different on the Famicom Disk System, which is why that version&#039;s Minus World is different.
5. The Minus World *is* level 7-2, just with a broken mechanism to control where the pipe at the end of the level is supposed to go.  The object data for the levels contains commands like, &quot;if the world number is X, the next pipe shall go to world Y at screen Z&quot;.  This data for the level has entries for worlds 2 and 7 (and an unused entry for 3).  Since obviously 36 wouldn&#039;t be in such a list, the game gets confused and reloads the level it just loaded - hence the infinite loop.</description>
		<content:encoded><![CDATA[<p>1. The arcade version came out in 1986, whereas the NES version came out in 1985.<br />
2. The fact that the glitch results in a blank tile for a world number is not a coincidence.  It is closely tied to the Warp Zone to world 5-1, specifically the fact that that Warp Zone has only one pipe while 1-2&#8242;s has three.<br />
3. 1-2 doesn&#8217;t have a &#8220;buggy brick&#8221;.  You can do the wall walk glitch at any similar arrangement of bricks in the game.  It&#8217;s just that glitching at this particular location has an interesting side effect.<br />
4. The Minus World going to 2-2/7-2 is essentially happenstance in its programming: the game ends up trying to interpret unrelated data as if it were a level number.  The data happens to be different on the Famicom Disk System, which is why that version&#8217;s Minus World is different.<br />
5. The Minus World *is* level 7-2, just with a broken mechanism to control where the pipe at the end of the level is supposed to go.  The object data for the levels contains commands like, &#8220;if the world number is X, the next pipe shall go to world Y at screen Z&#8221;.  This data for the level has entries for worlds 2 and 7 (and an unused entry for 3).  Since obviously 36 wouldn&#8217;t be in such a list, the game gets confused and reloads the level it just loaded &#8211; hence the infinite loop.</p>
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		<title>By: Jacob</title>
		<link>http://www.ethanhein.com/wp/2009/the-minus-world-and-the-blue-screen-of-death/#comment-493</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Sun, 31 Jan 2010 23:55:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.ethanhein.com/wp/?p=503#comment-493</guid>
		<description>Hi, The Minus World Tile &quot;36&quot; Is Blank Because The Game Doesnt Use 2 Digit Numerals.</description>
		<content:encoded><![CDATA[<p>Hi, The Minus World Tile &#8220;36&#8243; Is Blank Because The Game Doesnt Use 2 Digit Numerals.</p>
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