What's so much fun about shmups? First of all, they offer
the simple bodily pleasure of hunter mode. Your breathtakingly
sophisticated visual system doesn't get many chances to exercise
its smooth
pursuit abilities. Primates have such sensational vision
because our prehistoric ancestors spent many millions of years
hunting fruit and insects among the treetops. Most of us don't
need all this onboard hunting and gathering equipment anymore,
but there it nevertheless is, and it feels good to give it
a nice workout now and then. I see video games as a harmless
way for us to scratch our hunting itch without needing to
take it out on the endangered megafauna.
It's no accident that so many shmups have an insectoid feel.
For me, these games are a good simulation of what it must
be like to be a bug. You have problems coming at you in real
time, and you have a finite repertoire of preprogrammed moves
available to deal with those problems. You deploy your moves
against your problems as best you can for as long as you can,
until you die. If you can manage to reproduce, that's like
getting a whole bunch of extra guys for your DNA.
Antonio
Damasio says that our consciousness consists of constantly
updated images or models of ourselves in our environment.
While it's likely that all of the big, complex animals do
this, humans do something more. In addition to modeling our
own body and the environment it's in, we also imagine a third-person
observer, a consciousness of our own core consciousness, an
inner 'watcher'. It's possible that other brainy animals like
chimpanzees and whales experience consciousness of being conscious
as well, but humans
are the only animals who devote such enormous bodily resources
and brain space to consciousness of consciousness. You
experience this consciousness of yourself as a voice (or voices)
in your head. This feeling is what Freud meant by the superego,
but it has a more general problem-solving function. It enables
you to step outside of yourself, to step out of loops and
not get bogged down by minor obstacles. This model of your
own mind evolved from your ability to model the minds of others,
and isolated people need to outsource some of their inner
dialog to imaginary others. Think of Tom Hanks and Wilson
in Cast Away.
The third-person perspective we experience in shmups is familiar;
we routinely view our own activities from such a perspective.
Daniel
Dennett and Marvin
Minsky imagine our high-level mental activity emerging
from the interaction between many unintelligent subprocesses.
As Dennett says, "I have a soul, and it's made of tiny
robots." Robots are a lot like insects. Insect brains
are made of the same components as ours. We have a lot more
of those components, arranged in a more complex way, but the
underlying operation is not too different. For example, the
much-studied fruit fly Drosophila melanogaster gets drunk
from alcohol, and staggers around the same way a human does.
A lot of your brain activity consists of insectoid processes
doing their thing, watched by other processes, watched by
yet other processes, and so on up the organizational heirarchy.
Steven
Johnson draws an analogy between your mind and a termite colony
or anthill - the insect colony spreads its processor power
among many tiny bodies, but again, the basic operating principles
are the same.
Marshaling the vast associative and analytic resources of
your mind around a simple series of insectoid processes like
a shmup would seem to be extremely dull, but remember that
for most of our history, that's precisely what all of our
sophisticated mental hardware was for: predicting and tracking
the movements of insects. Playing a shmup is a restful visit
with our primate ancestors, and their ancestors, and theirs,
all of whom are still very much present in ourselves.
Update: Another masterpiece of the shmup, Grid Wars 2, has
just crossed my consciousness. It's
free to download it and play. It's best enjoyed with a
dual-stick controller, but you can do it with mouse and keyboard
too. Getting my joystick configured right took me several
tries, it was well worth it. Aside from testing your reflexes,
the game also provides a surprisingly good introduction to
Einstein's theory of relativity. No joke!
GW2 been the subject of some thoughtful blogging - scroll
through the page to see all the pretty screenshots.
© ethan hein 2007 | back
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